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Réponses
https://www.gtrs-theracingspirit.com/actu/iracing/iracing-mj-2021-s4-488-gt3-evo-911-gt3-cup-992-hungaroring-hickory-motor-speedway-etc
Au fait le calendrier préliminaire de la saison 4 est à télécharger ici:
https://forums.iracing.com/discussion/7505/2021-season-4-schedule#latest
- Centripetal is a placeholder for Hickory and Hungaroring.
- The Porsche GT3 Cup (992) will replace the 991 once the car is released.
- The Ferrari 488 GT3 Evo 2020 will replace the Ferrari 488 GT3 once the car is released.
This does not include the Creventic or NEC, those two series will continue to use the Legacy Ferrari 488 GT3 and Legacy Porsche GT3 Cup (991) respectively.
The GTE Endurance Series will become the IMSA Endurance Series and use the LMP2, GT3, and GTE's. This will be seen in updated pdf's post-build.
Pour la nouvelle 488 GT3, si l’on a déjà l’ancienne, j’imagine qu’on va devoir la payer plein pot ou il y aura une petite remise ?
Sinon non mais je suis meme pas sur qu'elle soit sortie il y a plus de 2 ans lol
Tu me déçois
La 488 GT3 est sortie en 2017 Saison 4... pile poil 4 ans
La 488 GTE est sortie en 2017 Saison 3.
c'est possible d'avoir seulement lien en PDF svp ? vu j'ai pas accès sur iracing.
Tiens GTE endurance 160min c'est beaucoup.
Hosted Ai Update -> Issue....
"We are excited to release the Hosted AI Racing feature with today's build. However final testing did note a scenario where a crash-to-desktop (CTD) is possible for the event host if a certain timing situation with joining the event occurs.
If the event host loads into their Session at the exact same time as another human participant, there is a chance that the other human participant will enter the event with a phantom AI Driver on their team. The AI Driver does not actually exist or participate, but appears in the Entries list. The Host will see the AI Driver flying around in the air above where the human car should be - all other drivers will see the other human participant as normal, and no flying car. Additionally, once the Host clicks the green button to get into their car for the next Session, they will CTD.
We are already working to fix this issue, but in the meantime we suggest the Session Host click to Join their Session (with the desired amount of AI Drivers) very close to the end of the Registration period for their event. The Session Host can Join their Session earlier, but we highly recommend they do not bring any AI Drivers in with them at that time. When the Registration period nears its close, they should Exit, and re-join with the desired full number of AI Drivers."
Donc la possibilité de rouler en hosted session (ou league session) en rajoutant de l'AI... bah ils se rendent compte aujourd'hui que ça crash.
(Vas-y Popo, défoule toi c'est kdo )
C'est quand même tip top leurs downloads depuis qu'ils ont changé leur mode de distribution des updates.
EDIT: Tiens un truc que je n'avais pas remarqué, il n'est pas nécessaire de rafraichir la page de status d'iRacing. Elle se met à jour automatiquement... cool pour savoir quand le site redevient opérationnel après une maintenance:
https://status.iracing.com
non c'est une coquille, ca sera remplacé par une endurance imsa de 160 min en équipe.
Ils ont changé quoi par rapport à avant ? J'ai toujours l'impression que c'est la même méthode pour mettre à jour non ?
Le temps passe beaucoup trop vite à mon gout lol
Téléchargement ok super connexion/vitesse, par contre l'installation ca met une plombe... 😅
Bon j'ai fait un test rapide de Hungaroring... C'est toujours de plus en plus problématique leur optimisation des nouveaux circuits. Ici avec les Trees en 'Low Quality':
Oui j’ai aussi remarqué des baisses de framerate, en espérant que ça s’améliore au fur et à mesure des MAJ.
Elle avale mieux les vibreurs, moins l'impression de tanguer... bref elle a des amortos.
Il faut être parfois gentil avec l'accélérateur sinon on risque de faire un 180° (je me suis fait surprendre... à voir mais je n'ai pas bien senti le décrochage survenir).
Seul le train avant me parait un peu flou quand on veut l'inscrire... mais faut dire qu'hier j'avais testé la 488 GT3 Evo.
Ha oui quand on passe de la 488 à la Cup.... question tableau de bord/volant, c'est d'un extrême à l'autre. Une impression d'une "échelle du monde" différente. Pas convaincu (j'ai remonté un peu la caméra cockpit).
Je ne sais pas par rapport IRL mais pas impressionné par le son... Limite on dirait le son de la GT3 (faut que je compare ).
- Je leur soumets un bug ce WE sur les notifications depuis la nouvelle interface qui dirige vers l'ancien forum.
- Aujourd'hui à 17h24, il y a une màj de l'interface utilisateur qui corrige le bug:
- A 18h31 je reçois une réponse du support comme quoi ils n'arrivent pas à reproduire le problème...
Non mais sérieux... Ils communiquent entre eux chez iRacing ?!
La release note:
2021 Season 4 Patch 1 Release Notes [2021.09.14.02]
iRACING UI:
Paint Shop
● Two new sponsors have been added - Ricmotech and Next Level Racing.
SIMULATION:
AI Racing
● AI Drivers have received additional training entering the pits at the Sebring Club layout.
Graphics
● A fix has been applied for an issue where the environment map for cars (and some other objects) would stop updating, and therefore not update for any sky\lighting changes, when using a camera outside of the car cockpit with the number of Dynamic Cubemaps set to 0.
● Fixed an issue with SMP/SPS and animated characters at tracks where SpeedTree is utilized.
Hosted AI Racing
● An icon has been added to the in-sim helmets to indicate which drivers are AI.
Lighting
● Some lighting settings have been adjusted to subtly reduce the warm hues seen in daytime lighting.
Race Servers
● Fixed an issue that could cause race servers to crash.
● Fixed an issue that could cause human players to be assigned to an AI team, causing the AI host to crash to desktop.
Rallycross Racing
● Increased the grip level of rallycross dirt slightly. This should return it to the grip level experienced before this season.
Spotter
● Radio audio filter has been applied to the new Italian spotter package samples.
CARS:
BMW M4 GT3
● Material assignment has been updated for a screw on the front fender grill.
Dallara F3
● The UI model should now have a steering column again.
Dallara IndyCar IR-18
● Adjusted parameters for tires used at Motegi and Darlington.
● iRacing setups have been updated.
Ferrari 488 GT3 Evo 2020
● For custom paints, some decal UVs have been adjusted to prevent them from bleeding onto the rear wing.
● Fixed an issue where tires would become translucent in smoke.
● Fixed the look of some mirror mount screws.
● Fixed a pitboard and spec error in some textures.
Formula Renault 3.5
● iRacing setups have been updated.
Global Mazda MX-5 Cup
● Cockpit textures have been updated.
Late Model
● iRacing setups have been updated.
NASCAR 1987 Class Cars
● iRacing setups have been updated.
NASCAR Cup Chevrolet Camaro ZL1
● Audio has been updated to be less muffled when above 6500 RPM.
NASCAR Next Gen Class Cars
● The rub block collision system has been adjusted to improve interaction with ground contact.
● iRacing setups have been updated.
Porsche 911 GT3 Cup (992)
● iRacing setups have been updated with track specific setups.
● The vertical size of the stamped name has been reduced so some letters aren’t cut off.
● External shift lights should now better match the in-car shift lights.
● Steering wheel buttons are now textured properly when using the Static Steering Wheel option.
● Fixed an issue where the in-SIM display name for this vehicle was incorrect.
● Pedal animations should no longer jump to no travel when the pedal is pressed to full travel.
● The side windows have been remapped to allow flag graphics to be placed in the B pillar per Supercup rules.
Porsche 919
● The digital dash should now exist again when using the Static Steering Wheel setting.
Skip Barber Formula 2000
● Driver shake animations have been tuned to be less shaky.
SCCA Spec Racer Ford
● The F8 black box has been updated to ensure all text is visible.
Street Stock
● Drivers should once again use the proper helmets in this car.
Super Late Model
● More appropriate tires should now load at road and dirt road courses.
[Legacy] Dallara IndyCar
● The steering shaft should now only exist in the proper location.
[Legacy] NASCAR Chevy Impala COT
● A control statement has been stabilized.
TRACKS:
Barber Motorsports Park
● A gap filler model has been added to help hide seams in the world.
Five Flags Speedway
● The main grandstand should now continue to exist at Low settings.
Hungaroring Circuit
● Numbers on marshall posts should have less z-fighting.
● Added a pyramid curb between the pillows at turn 6.
● The pitwall has been adjusted to properly meet the asphalt.
● Tree textures and models have been updated.
● Weather information has been updated to bring wind speeds into a reasonable range.
● Some terrain edges have been smoothed out.
● Bumps in turn 2 and 11 have been smoothed out.
● Paddock and garage areas have been updated.
● Main entrance area has been updated.
● Flags have been added around the track.
● Some sunken elements have been raised to the terrain level, and some floating elements have been lowered to the terrain level.
● Start lights have been added.
● Objects that fill holes in the terrain mesh, such as tunnels, curbs, and walls, should now never disappear - even with low rendering settings.
● Race marshal huts have been deployed.
● Flaggers have been added.
● A pair of bumps on the front-stretch have been smoothed.
● Fixed a development environment loading error at this track.
● Adjusted some track surface bumps
● Banner flags have been added.
● Flag booths have been updated.
● A pillow curb was added to the chicane.
Laguna Seca
● A gap filler model has been added to help hide seams in the world.
Lime Rock Park
● A gap filler model has been added to help hide seams in the world.
Mount Panorama Circuit
● Some signs have been updated.
Okayama Raceway
● A gap filler model has been added to help hide seams in the world.
Oran Park
● A gap filler model has been added to help hide seams in the world.
Oulton Park
● A gap filler model has been added to help hide seams in the world.
Road Atlanta
● New buildings have been added to the track.
● Lighting has been updated in a number of areas and this track is now ready for night racing.
● A gap in the pitwall has been filled.
● Various wall end caps have been added.
Summit Point Raceway
● A gap filler model has been added to help hide seams in the world.
Tsukuba Raceway
● A gap filler model has been added to help hide seams in the world.
Tout comme doit dégoûté, j'aimais bien l'ancienne GT endurance.