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Réponses
Qu'est-ce qu'on fait ?
Au cas où : je déconnes
Apres vu que je suis compétiteur j attendrai le temps qu il faut mais je serai dans votre team de part mes résultats pas par "pitié" hihihihi
Et ce jour là j espère faire honneur à ma team sinon je ne serai pas venu ici.
CHANGE LOG:
Network
- Updated our networking code to better handle delayed packet delivery which is likely caused by "Internet bufferbloat".
Connection Quality
- At this time, the recent "Red Q-Bar Issue" that has been discussed in the forums should be resolved! A very special THANK YOU to the small team of volunteer Members who helped us with testing, tracking, and eliminating this issue for the iRacing community. Thanks guys!
(mais de rien, ce fut un plaisir d'empocher 15$ au passage )
Dynamic Track
- Fixed an issue that could allow the server to essentially create track dust when processing client updates.
Replays
- Fixed a crash error that could occur at the end of saving a replay if the Radio Black Box was active.
Telemetry
- Fixed an issue that failed to update telemetry info on the current driver when viewing a replay.
Virtual Reality
- Fixed several issues related to the particle-based effects and the depth-of-field effects. The fixes address missing particles, particles missing from one eye, lack of depth of field effects, and some resource management inefficiencies.
@klu00 Ce que je te disais avec la fumée sur un seul écran est corrigé... tu pourras recouché "soft" dans les particles
- OpenVR SDK has been updated to version 1.0.2.
- A temporary workaround that seems to help avoid the crash in SteamVR at shutdown in DX11 when using the HTC Vive has been added.
CARS:
Audi Quattro GTO
- Rear anti-roll bar increment, decrement, and set controls have been enabled in the Options dialog.
Audi R8 LMS GT3
- Updated traction control algorithm based on feedback from a factory GT3 driver.
- Updated aerodynamics with different sensitivities to ride heights.
- GT3 BoP Adjustments:
- - Slightly reduced engine torque.
- - Slightly increased fuel consumption.
BMW Z4 GT3
- Updated traction control algorithm based on feedback from a factory GT3 driver.
- Updated aerodynamics with different sensitivities to ride heights.
- GT3 BoP Adjustments:
- - Minimum weight has been increased by 55 kg to match this car to real-world specifications.
- - Adjustments have been made to aero and engine to recover performance lost due to weight increase.
Ford GT GT3
- Updated traction control algorithm based on feedback from a factory GT3 driver.
- Updated aerodynamics with different sensitivities to ride heights.
HPD ARX-01c
- Fixed an issue where the headset and some cockpit pieces would disappear when the car is damaged.
McLaren MP4-12C GT3
- Updated traction control algorithm based on feedback from a factory GT3 driver.
- Updated aerodynamics with different sensitivities to ride heights.
- Updated max applied brake pedal force so all GT3 cars require similar pedal force / travel to lock the wheels.
- GT3 BoP Adjustments:
- - Slightly increased fuel consumption.
- Fixed the tooltip for in-car traction control settings adjustments so that they now match the Garage tooltip: Higher settings are more sensitive (intrusive).
Mercedes AMG GT3
- Updated traction control algorithm based on feedback from a factory GT3 driver.
- Updated aerodynamics with different sensitivities to ride heights.
Ruf RT 12R
- Updated traction control algorithm based on feedback from a factory GT3 driver.
- Updated aerodynamics with different sensitivities to ride heights.
- Updated max applied brake pedal force so all GT3 cars require similar pedal force / travel to lock the wheels.
TRACKS:
Circuit des 24 Heures du Mans
- Gain/Time Checkpoints have been added to prevent cars from swinging out wide entering both chicanes, Mulsanne Corner, and Arnage.
- Flyover will no longer be drawn when "Shader Quality" is set to "Low Detail".
Daytona International Speedway
- Fixed a bump on the outside of T1 in the Road Course configuration.
Si tu as chargé tout le contenu iRacing, en ce moment, vu qu'il y a maintenance, tu peux tester les circuits et voitures que tu n'as pas. Donc fonce sur:
https://testdrive.iracing.com/login.html
"Your iRacing Service is not running. You cannot drive until service is restored. Click the button below to restore service, or click here to return to the iRacing.com Member Site"
bref je re télécharge le soft, je redémarre l'odi, je me re co et je tombe à nouveau sur ce message, quelqu'un sais ce qu'il se passe? je suis sur W10 pour info.
Il devrait être démarré, si ce n'est pas le cas démarre le (bouton droit -> démarrer)
@klu00 Ca t'es déjà arrivé?
Bon voila j ai fini de lire tous les post beaucoups de choses intéressantes, j ai appris pas mal de choses merci.
http://www.gtrs-theracingspirit.com/forum/categories/salon-des-echanges-ventes-et-bons-plans
Le coup du volant c'est quand même l'un des seul jeu qui ne le faisait pas. C'est bien qui le fasse, surtout pour les mecs en VR
Mode road pour passer en c cela se passe comment ?
Merci d avance