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Réponses
vu la vitesse, même pas le temps de serrer les fesses
j'avais eu une mauvaise blague en début de saison, hpd à imola, je suis à fond dans ligne droite et un mec sort des stands en coupant direct la piste entière...pas le temps de lacher le volant
plus de peur que de mal mais j'aurai pu me blesser
Comme Sainz mais sans les freins xD, c'est moche en tout cas...........
C'est quoi la "boum page internet iracing"?
Tu as un screenshot? un message d'erreur? Une boite de dialogue? La page "We need a pitstop?"
http://members.iracing.com/membersite/member/EventResult.do?&subsessionid=18848034&custid=248246
http://members.iracing.com/membersite/member/EventResult.do?&subsessionid=18848776&custid=248246
As-tu des fichiers logs du crash enregistrés et qui correspondent à l'heure et date?
=> http://www.f1i.com/infos/mclaren-recrute-norris/
http://img11.hostingpics.net/pics/9623775500.jpg
Mais c était super gentil
http://www.gtrs-theracingspirit.com/forum/discussion/1186/iracing-mini-champ-v6-gtrs#latest
Hi all,
I know that the excitement to finally start racing on dirt is very high! We are so very close to be able to get our first go at this out but we have a few open issues that we would like to get in a better place before we do that. So we have made the decision to NOT release dirt next week.
What we have decided though is that we are going to officially target a release of some kind of oval dirt racing by March 29th. If the open issues are fixed quickly it very well could be before the 29th but we are committing to do our best to release some combination of the dirt content by March 29th.
Thanks for your patience and we really are excited at how this is turning out and we think you will love it!
Steve
Mais bon les autres le font aussi, ils sortent des jeux et 80 patch sur une année entière pour finir par nous annoncer une version 2 du jeu plus tard...
How about 14 cars coming with the new stuff we learned from Porsche tires!
Steve
http://www.gtrs-theracingspirit.com/forum/discussion/comment/85807/#Comment_85807
Thx!
Improvements and upgrades galore with this new season release.
Some highlights include:
• The Bullring
• Selectable pace cars
• Expanded hand-over-hand driver animations
• Dynamic headset audio for virtual reality
• McLaren MP4-30 MGU-K Optimized deployment strategy
• Autodromo Enzo e Dino Ferrari frame rate improvements
• Extensive vehicle tire changes
• Engine sound updates
• 32-bit and DirectX 9 versions of the iRacing software are officially removed
Full details on this release are below.
Have fun out on the track!
CHANGE LOG:
Simulation
- 32-bit versions of Windows, and running the 32-bit version of the simulation, has been unsupported by iRacing for some time now. As of this build, we have removed the 32-bit versions of the Simulation and other software from our distribution. You will no longer be able to install or run iRacing on 32-bit versions of Windows.
- DirectX 9 support within the Simulation has been deprecated for some time now. As of this build, we have removed the DirectX 9 versions of the Simulation from our distribution. We now only support DirectX 11.
- - The removal of the DirectX 9 version of the Sim will also now make the Sim incompatible with Wine software that allows the Sim to run on Mac OSX and Linux machines. However, you can continue to use your Mac computer to run the Sim using Apple’s Boot Camp utility and install a 64-bit version of Windows.
Control
- Speed up release of automatic parking assist brake when using a lot of throttle, to eliminate momentary brake drag when launching a car.
Dynamic Track
- Updated the mip mapping on marbles textures.
Rendering
- A new graphics option to adjust Sharpening Strength has been added to the .ini file. This is very helpful for Virtual Reality users, as it enhances edges and reduces blurriness.
- A new graphics option to enable Fast Approximate Anti-Aliasing (FXAA) has been added to the .ini file. This enhances anti-aliasing and makes pixels forming the edges of objects on the screen transition smoother between each other.
- In the Graphics Options screen, the text color of all post-processing effects that require a Sim restart to function has been changed. An asterisk explaining this has also been added.
- Enabled the super-high resolution screen-shot functionality using DirectX 11.
- The Ghost Car should now be less opaque the closer it is to you.
- Fixed a crash caused by headlight textures when Particle Detail was set to Low.
- Fixed an issue with heat haze and screen resolution.
- Fixed an issue with the Matte-Chrome settings for rims using PBR Shaders.
- Fixed an issue with night shadows being darker than intended and for shadows on self-lit geometry.
PopcornFX
- Particle debris performance has been improved.
- Fixed an issue where particles could be seen coming into the cockpit through the car body.
Animation
- Driver arms now interpolate better in slow-mo, so steering animations will no longer appear choppy in slow motion.
- Hand-over-hand animations have been added or updated on the following vehicles:
- - Aston Martin DBR9 GT1
- - Audi Quattro GTO
- - Audi R8 LMS GT3
- - Cadillac CTS-V Racecar
- - Chevrolet Corvette C6.R GT
- - Chevrolet Corvette C7 Daytona Prototype
- - Dallara DW12
- - Ford Falcon FG V8
- - Formula Renault 2.0
- - Holden Commodore VF V8
- - HPD ARX-01c
- - Mercedes-AMG GT3
- - NASCAR K&N Pro Chevrolet Impala
- - NASCAR XFINITY Chevrolet Camaro
- - NASCAR XFINITY Ford Mustang
- - NASCAR XFINITY Toyota Camry
- - Nissan GTP ZXT
- - Porsche 911 GT3 Cup Car (991)
- - Ruf RT 12R
Pace Car
- Safety cars may now be selected for hosted sessions!
- - A drop-down labeled "Safety Car" has been added to the "Optional Settings" section of the hosted session setup.
- - The default selection is always "Default" which means the current safety car for the track type is used (Mustang for Ovals, Ruf RT 12R for Road).
- - The available safety cars can change depending on the type of track selected.
Driver
- Filth threshold for triggering an automatic visor tear-off has been reduced.
Spotter
- Two new Indycar spotter packs have been included in this build:
- - Chris Wheeler - Chris has been on the spotter stand for over 10 years and currently is the eye in the sky for Indycar racer Sebastien Bourdais.
- - Darren Manning - Darren is an English racer who formerly raced Indycar for Chip Ganassi Racing.
- Fixed an issue with the toggling of the spotter calling out lap times.
Replay
- A camera cut is now forced when switching between any cameras during a slow motion replay.
Virtual Reality
- The sound system is now aware of VR headset movement, and will now move and rotate the sounds to match your movements.
- - There is a UI option to enable/disable headset audio rotation. By default this setting is on, for headphone support. But if you use external speakers (such as a surround sound system) with your VR headset you should turn this setting off.
- The VR mirror output (Rift/Vive) now zooms to fill the entire window, rather than black boxing the image.
Clubs
- Club Canada logos updated.
- Club Michigan logos updated.
Peripherals
- Rearranged how we initialize force feedback devices.
CARS:
Aston Martin DBR9 GT1
- Season setups have been updated.
- Updated tires to reflect GT3 development, and are aimed at better over-the-limit feel. Drivetrain inertias and stiffnesses also updated to better match real life data.
Audi Quattro GTO
- Season setups have been updated.
- Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.
Audi R8 LMS GT3
- Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.
- Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.
- New drivetrain, transmission, gear shift, and brake sounds have been added.
BMW Z4 GT3
- Season setups have been updated.
- Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.
- Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.
- New drivetrain, transmission, gear shift, and compressor sounds have been added.
- Rear brake and tail lights now display properly at night tracks.
Cadillac CTS-V Racecar
- Season setups have been updated.
- Updated tire construction and compound aimed at better over-the-limit feel. Also tried to reign performance levels back down to more realistic levels (~2 seconds slower over a 1:20 lap) without compromising feel. Driver aids (ABS and traction control, if applicable) were re-calibrated to suit the tires. Drivetrain inertias and stiffnesses also updated to be more realistic.
- This car has been converted to use PBR shaders.
Chevrolet Corvette C6.R GT1
- Season setups have been updated.
- Updated tires to reflect GT3 development, and are aimed at better over-the-limit feel. Drivetrain inertias and stiffnesses also updated to better match real life data.
Chevrolet Corvette C7 Daytona Prototype
- Season setups have been updated.
- Updated tire construction and compound aimed at better over-the-limit feel. Also changed drivetrain inertias and stiffnesses.
- Fixed a bug with the rotation of the brake bias knob in opponent cars.
Chevrolet Monte Carlo SS
- Season setups have been updated.
- This car has been converted to use PBR shaders.
Dallara DW12
- Season setups have been updated.
Ford Falcon FG V8
- Improved drivetrain, transmission, and idle noises.
- Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.
- Audio mix for engine and transmission sounds has been improved.
- Fixed an issue where the rotor glow was displaying incorrectly at various speeds.
Ford GT
- Season setups have been updated.
- Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.
- Updated tire construction and compound aimed at better over-the-limit feel.
- Tires have been converted to use PBR shaders.
- New gear shift sounds have been added.
- Improved engine and transmission audio mix.
- This car in the Paint Kit UI should now display tires properly.
Ford GT GT3
- Season setups have been updated.
- Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.
- Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.
- New gear shift sounds have been added.
- Improved engine and transmission audio mix.
- This car in the Paint Kit UI should now display tires properly.
Ford Mustang FR500S
- Updated tire construction and compound aimed at better feel throughout the slip range.
Formula Renault 2.0
- Modified drivetrain inertia and stiffness properties to address downshift issues.
Global Mazda MX-5 Cup
- Updated tire construction and compound aimed at better feel throughout the slip range.
Holden Commodore VF V8
- Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.
- Improved drivetrain, transmission, and idle noises.
- Fixed an issue where the rotor glow was displaying incorrectly at various speeds.
HPD ARX-01c
- Season setups have been updated.
- Updated tire construction and compound aimed at better over-the-limit feel. Also changed drivetrain inertias and stiffnesses.
Kia Optima
- Updated tire construction and compound aimed at better over-the-limit feel. Also tried to reign performance levels back down to more realistic levels (~2 seconds slower over a 1:20 lap) without compromising feel. ABS was re-calibrated to suit the tires. Drivetrain inertias and stiffnesses also updated to be more realistic.
Mazda MX-5 Cup circa 2015
- Updated tire construction and compound aimed at better feel throughout the slip range.
- Tires have been converted to use PBR shaders.
Mazda MX-5 Roadster circa 2015
- Updated tire construction and compound aimed at better feel throughout the slip range.
McLaren MP4-12C GT3
- Season setups have been updated.
- Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.
- Audio mix for engine sounds has been improved.
McLaren MP4-30
- The MGU-K deployment has been updated. "Adaptive" mode has been replaced by "Optimized" mode. Our first implementation of an Optimized deployment strategy is speed dependent. Below a set speed, a constant, low speed deployment value is used. Above that speed, a constant, high speed deployment value is used. The low speed deployment, transition speed, and high speed deployment are set by the user (either in the Garage or via the F8 Black Box). High speed deployment and transition speed may be mapped in the Controls section of the Options screen.
- - Please also note that we are working on our next iteration of Optimized deployment, which will take into account the car's position on the racetrack.
- Updated the trigger for the rain light flashing when MGU-K deployment suddenly drops. The light will now flash whenever deployment drops by at least 80 kW while at full throttle (and not on the rev limiter.).
Mercedes-AMG GT3
- Season setups have been updated.
- Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.
- Improved engine sounds at lower RPM ranges.
Modified - SK
- Season setups have been updated.
NASCAR Camping World Chevrolet Silverado
- Season setups have been updated.
- Engine sounds and tire volume levels have been improved.
NASCAR Camping World Toyota Tundra
- Season setups have been updated.
- Engine sounds and tire volume levels have been improved.
NASCAR K&N Pro Chevrolet Impala
- Season setups have been updated.
- This car now uses PBR shaders.
NASCAR Nationwide Chevrolet Impala circa 2011
- Season setups have been updated.
NASCAR Sprint Cup Chevrolet SS
- Visually updated to match NASCAR's 2017 ruleset.
- Contingency decals updated to meet the 2017 NASCAR season.
NASCAR Sprint Cup Ford Fusion
- Visually updated to match NASCAR's 2017 ruleset.
- Contingency decals updated to meet the 2017 NASCAR season.
NASCAR Sprint Cup Toyota Camry
- Visually updated to match NASCAR's 2017 ruleset. The car body is still the 2016 version; the 2017 body style is a work in progress.
- Contingency decals updated to meet the 2017 NASCAR season.
NASCAR Truck Series Chevrolet Silverado circa 2013
- Season setups have been updated.
- Engine sounds and tire volume levels have been improved.
NASCAR XFINITY Chevrolet Camaro
- Season setups have been updated.
- Contingency decals updated to meet the 2017 NASCAR season.
NASCAR XFINITY Ford Mustang
- Season setups have been updated.
- Contingency decals updated to meet the 2017 NASCAR season.
NASCAR XFINITY Toyota Camry
- Season setups have been updated.
- Contingency decals updated to meet the 2017 NASCAR season.
Pontiac Solstice
- Updated tire construction and compound aimed at better feel throughout the slip range.
Riley MkXX Daytona Prototype
- Season setups have been updated.
- Updated tire construction and compound aimed at better over-the-limit feel. Also changed drivetrain inertias and stiffnesses.
Ruf RT 12R C-Spec
- Tires updated to match the Porsche 991.2 GT3 Cup. Drivetrain inertias and stiffnesses also updated.
Ruf RT 12R Track
- Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.
- Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.
Sprint Car
- Season setups have been updated.
Street Stock
- Season setups have been updated.
- Slipstream drag reduction has been reduced slightly.
Super Late Model
- Season setups have been updated.
VW Jetta TDI Cup
- Updated tire construction and compound aimed at better feel throughout the slip range.
TRACKS:
Autodromo Enzo e Dino Ferrari
- Art updates have been made with a focus on improving performance, especially at Rivazza and Piratella.
- Caution lights are now functional.
The Bullring
- NEW TRACK!
- - The Bullring at Las Vegas Motor Speedway is racing's answer to truth in advertising. Located a stone's throw away from the big 1.5 mile superspeedway that hosts NASCAR's big three national touring championships each year, The Bullring is an asphalt oval that's short on distance (3/8 of a mile) and long on action.
Charlotte Motor Speedway
- (Road Course) - Several cones have been added to the apron areas to discourage driving there.
Daytona International Speedway
- (Road Course) - Several cones have been added to the apron areas to discourage driving there.
Sebring International Raceway
- Fixed an issue where cars sometimes appeared to float at certain areas on this track.
Perso, je suis bien content question VR car on a à présent:
- Le son 3D, donc en fonction de la rotation de la tête!
- Les animations des mains améliorées
- La recopie video (pour les enregistrements/Streaming) en fullscreen
- La nouvelle option Sharpening Strength qui devrait accentué la netteté et/ou diminué le flou.
En dehors de ça, l'update des pneus, de quelques sons... et la fin des voitures flottantes sur Sebring
- A new graphics option to adjust Sharpening Strength has been added to the .ini file. This is very helpful for Virtual Reality users, as it enhances edges and reduces blurriness.
Il faut modifier ce paramètre dans le fichier rendererDX11.ini ?
Ca arrive des fois avec iRacing que certains paramètres font leur apparition dans des fichiers de configs, pour un jour terminer dans l'interface utilisateur... Pas toujours user-friendly, je te l'accorde