[iRacing] Discussion générale

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  • RaidRaid
    Membre association Messages: 1,052
    :+1:
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  • Berny34Berny34
    Gentleman Driver Messages: 5,640
    Bravo @Mouss
  • chrislaumaxchrislaumax
    Membre association Messages: 1,696
    Balaise respect man
  • klu00klu00
    Administrateur Messages: 5,749
    Bien joué ;)
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  • mcblymcbly
    Gentleman Driver Messages: 13,238
    @Toche, alors tu as fait des tests de pilotes NVIDIA ??
    Ca dit quoi ? ;)
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  • TocheToche
    Modérateur global Messages: 18,153
    Je suis passé au 388.31.... Pour le moment ça va, pas de problèmes... comme avant ;)
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  • popolinhopopolinho
    Membre Messages: 5,487
    j'ai le même depuis la dernière bidouille, on verra bien
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  • mcblymcbly
    Gentleman Driver Messages: 13,238
    OK je vais tester le 388.31 pour voir...
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  • popolinhopopolinho
    Membre Messages: 5,487
    vu que j'avais fait la mise à jour windows, je me suis dit que c'était mieux de partir sur un plus récent, sino, c'est quand même grave d'avoir autant de version, à croire que c'est pour mettre à jour leur pub dans l'appli :)
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  • mcblymcbly
    Gentleman Driver Messages: 13,238
    C'est même sûr... =)
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  • DriverDriver
    Organisateur Messages: 1,653
    décembre 2017 modifié
    Edit; j'ai rien dit ^^
  • TocheToche
    Modérateur global Messages: 18,153
    2018 Season 1 Hotfix 2 Release Notes

    CHANGE LOG:

    Website
    - Updated the Help section with Rallycross information and About Teams information.


    Licenses
    - Fixed a bug that was preventing the new Dirt Oval and Dirt Road license types from showing up under a Member's stats under Career Stats and Yearly Stats.


    Heat Racing
    - Fixed an issue that was preventing Heat events from honoring the separate caution type selections for their Qualify, Heats/Consolations, and Feature race.

    - Drivers that were in the starting grid for a Race Session, but did not participate in the session, are now tacked-on to the end of the Race Session's results (after all drivers that did actually compete) in their relative starting grid order. Previously, such non-starters were tacked-on in order of their iRatings.


    Race Control
    - Jump-Start penalties now double the severity penalty that was added last week.
    - - The penalty is now the amount of time a racer jumps, plus 10 seconds.

    - Fixed a bug where an entire lap could be cut by looping around the finish line checkpoint so that a racer could hit the same checkpoint twice in a row (this could be done at Daytona's Rallycross configurations). This would compute a time-gained of 0 seconds instead of the entire laptime, resulting in only getting penalized by the base 15 seconds amount instead of roughly 70 seconds.

    - The track reference line processing code used by opponent cars has been updated to remove some quick jitters or slow-downs at seemingly erratic locations along some tracks.


    Rendering
    - Fixed an issue where tire smoke could sometimes appear green at night.


    Pit Stop
    - Fixed an issue where the pit crew would continuously try to restart a pit stop if the tire pressures were set to a different value (blue) but were not checked-off, potentially locking a car in pit lane indefinitely.

    - Fixed an issue where an entire pit stop was being canceled when only the first fuel can was being canceled.

    - Fixed an issue where optional repairs could continue to be performed even after a pit stop was completed.

    - The animated pit crew's "pit stop finished" sound will no longer trigger for pit stops that do not feature the animated pit crew.


    Controls
    - Fixed an issue where the Rallycross cars could not get into Reverse Gear if the Auto-Shift Driver Aid was enabled.



    CARS:

    Dirt Late Model
    - Brake system has been updated.
    - Nose collision elements have been moved upward to prevent bottoming at low ride heights.


    Kia Optima
    - Season setups have been updated.


    NASCAR Monster Energy Cup Chevrolet SS
    - Maximum ride height has been set to 6/6/8/8 inches.
    - Camber range has been increased.


    NASCAR Monster Energy Cup Ford Fusion
    - Maximum ride height has been set to 6/6/8/8 inches.
    - Camber range has been increased.


    NASCAR Monster Energy Cup Toyota Camry
    - Maximum ride height has been set to 6/6/8/8 inches.
    - Camber range has been increased.


    NASCAR Nationwide Chevrolet Impala circa 2011
    - Maximum ride height has been set to 6/6/8/8 inches.
    - Camber range has been increased.


    NASCAR Sprint Cup Chevrolet Impala COT circa 2013
    - Maximum ride height has been set to 6/6/8/8 inches.
    - Camber range has been increased.


    NASCAR XFINITY Chevrolet Camaro
    - Maximum ride height has been set to 6/6/8/8 inches.
    - Camber range has been increased.


    NASCAR XFINITY Ford Mustang
    - Maximum ride height has been set to 6/6/8/8 inches.
    - Camber range has been increased.


    NASCAR XFINITY Toyota Camry
    - Maximum ride height has been set to 6/6/8/8 inches.
    - Camber range has been increased.


    VW Beetle GRC
    - The dashboard read-outs have been updated to work better with Imperial units.



    TRACKS:

    Iowa Speedway
    - (Rallycross) - Race Control has been updated for this track configuration including adjustments to and adding additional checkpoints and fixing issues with cutting the Joker.


    Knoxville Raceway
    - The dirt properties of the berm have been adjusted so it should act more like dirt hardpan and have reduced grip as was intended for this track.
    - Improved variability in the initial track state for this dirt oval.


    Phoenix International Raceway - 2008
    - (Rallycross) - The Joker exit has been adjusted by removing the gain-time checkpoints, and extending the protective wall. Additional dirt has also been spread wide into the former off-track area.
    - (Rallycross) - A gain-time checkpoint, and some barriers have been added to the right-hander.
    - (Rallycross) - A bump at the exit of the starting grid has been adjusted.
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  • lludolludo
    Membre Messages: 2,132
    Ooh ... iRacing en maintenance, c'était prévu ?!?
  • mcblymcbly
    Gentleman Driver Messages: 13,238
    je sais pas mais moi qui voulait faire du TT.... =)
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  • lludolludo
    Membre Messages: 2,132
    TT ou TA? :lol: (c'est revenu en cas)
  • TocheToche
    Modérateur global Messages: 18,153
    Non malheureusement, ce n'etait qu'un oubli du patch 2

    Dirt Late Model
    - (ALL) - Brake system has been updated.
    - (ALL) - Nose collision elements have been moved upward to prevent bottoming at low ride heights.

    Malheureusement, rien en ce qui concerne la standing box buggée (les chronos s'affichent en noir... illisibles, et les classes en blanc sur fond de couleur...)
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  • mcblymcbly
    Gentleman Driver Messages: 13,238
    TA, tu avais bien compris. Je sais pas ou il passe sur ZANDVORT. Je suis à l'ouest complet.. C'est dommage que l'on puisse pas voir leur replay. enfin si c'est possible, je sais pas comment on fait.
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  • lludolludo
    Membre Messages: 2,132
    En même temps tu as vu les noms (Job, Bonito, Rasmussen, Sicilia, Povey, Jaakkola ...... bref :lol: ) ...
    ... pour les replays non tu ne peux pas, ce que tu peux, c'est courir contre leur chrono, en parcourant le classement, tu cliques sur la petite voiture(!?) verte à côté de leur nom, tu auras la possibilité d'afficher leur fantôme, et d'avoir ta delta bar en fonction de leur temps de passage ;)
  • chrislaumaxchrislaumax
    Membre association Messages: 1,696
    Etes vous tous passé à la version Beta UI du soft ou pas?
  • Stf1900Stf1900
    Gentleman Driver Messages: 6,033
    Pas moi car j'ai du mal à changer et je ne fais pas de TA
  • TocheToche
    Modérateur global Messages: 18,153
    Attention! Au vu des dernières réponses de Shawn Nash (staff iRacing), la dernière update de Windows 10, à savoir la Fall Creator Update (FCU) qui a la référence 1709, semble poser problème (crash iRacing).
    http://members.iracing.com/jforum/posts/list/50/3582360.page#10827261

    Evitez les updates automatiques en attendant d'en savoir plus...

    @chrislaumax Pas pratique avec le casque... Le site web a bcp plus d'infos. J'espère qu'on pourra utiliser la nouvelle interface sur écran et utiliser le casque VR ensuite.
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  • mcblymcbly
    Gentleman Driver Messages: 13,238
    Pareil, je suis resté sur l'interface navigateur et lance le TA par là.
    @lludo c'est ce que j'ai fait mais je ne pensais pas que c'était son temps. =)
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  • chrislaumaxchrislaumax
    Membre association Messages: 1,696
    ok merci les gars je ne change à rien pour le moment
  • lludolludo
    Membre Messages: 2,132
    @mcbly tu as cru c'était le tien? :tongue: (après à toi de sélectionner le bon truc avec la touche TAB)
  • mcblymcbly
    Gentleman Driver Messages: 13,238
    Non mais il faut être dans la bonne configuration sinon c'est bien le tien que tu vois..
    Je sais pas comment ils font, je prends .2 à chaque virage, j'ai l'impression qu'ils glissent jamais... ;)
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  • TocheToche
    Modérateur global Messages: 18,153
    C'est le TA Porsche dont vous parlez?
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  • popolinhopopolinho
    Membre Messages: 5,487
    décembre 2017 modifié
    C'est quoi les circuit?
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  • lludolludo
    Membre Messages: 2,132
    oui @Toche ;) entre la 911 qui plait apparemment et la prime de 1000$, il y a vraiment de gros noms cette saison (plus qu'en 488 la saison dernière)

    @popolinho les circuits sont zandvoort gp / donington Nat / snetterton 200 / nurburgring gp
  • popolinhopopolinho
    Membre Messages: 5,487
    snetterton quel horreur :s
    je vais essayer de comprendre cette 911 pour ne pas me faire ridiculiser :#
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  • mcblymcbly
    Gentleman Driver Messages: 13,238
    =) =)
    Allez @popolinho , appui sur le champignon...
    Les gros noms n'ont fait que la première épreuve, moi j'ai fait les 4. =)
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