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go back 5800
-145 sans forcer
je pars en pôle, l'autre à moins d' appui à priori et me prends direct puis je passe copse en travers tour 2 mais reprend son aspi pour sauver du fuel, derrière ils sont déjà à 5sec
je sauve 2 tours, le deuxième tours j'hésite à le faire en voyant une gt3 au loin, je le fait quand même, puis passe au freinage, spin au freinage du virage suivant (club), puis il me tape sans freiner, juste en essayant de m'éviter
5827 IR, on dégringole à vitesse grand V ou alors on ne roule pas...silverstone n'est pas forcément accidentogène, j'ai quand même éviter une paires de gt3 qui fesaient les tondeurs pendant la course
3èm tranquille, au départ des pit, ma voiture est dans celle du deuxième, je regarde plutôt ça que la limite dut pit , 15 sec penalty pour 1 mètre dans les pit
je tombe à la 8èm place, -74 IR, tant pis
mais vraiment pas le même feeling, blocage au freinage, la voiture qui glisse partout
(je viens de regarder la première party cloudy et la deuxième clear) c'est pas clear cette histoire
je dois avoir une maladie avec silverstone, je n'ai jamais perdu des points consécutivement
[...]I just signed our first European Rallycross track, although we won't be able to collect the data to build it until the spring. Subaru will be joining us this year in our virtual Red Bull Global Rallycross series and that car is already in production.[...]
Plusieurs circuits GRC (ou layout GRC sur base de circuits existants) sont à prévoir en espérant au moins un pour la build de mars:
[...]We also have a few rallycross configurations in the design process and we hope to have at least one new one in our March release[...]
Road truck?
[...]will lead to another exciting project this year with short-course off-road trucks[...]
https://www.redbull.com/int-en/iracing-red-bull-grc-interview
l'intérêt de faire un tracé européen ? moi pas comprendre ...
sinon si ils veulent faire des tracé européens, faites une petite campagne, italie/espagne plutôt que de nous sortir du snetterton
Pour le GRC, si vous regardez le calendrier de la vrais série, iRacing ne nous propose aucun ou presque des vrais circuits utilisés.
Je ne serais pas surpris que dans un avenir rapproché ils nous sorte des course de SuperCross et Moto GP pour nous faire acheter des volants de moto...
First of all, Happy New Year to all of our members. We also want to sincerely thank you for your membership.
We know that some members are always curious what is next in regard to development. We do try and share what we can when appropriate. Various factors may dictate when we start discussing development on xyz feature, upgrade or xyz content.
We also might not exactly work on what you want as fast as you want, but keep in mind we are developing for many types of racing. The totality of all the “niches” makes iRacing a much better and sustainable sim for everyone. We also believe action speaks louder than words and we are proud of what we accomplished in 2017.
It would be too long for a forum post to cover everything we are working on nor can I talk about everything for various reasons. However, I can confirm a few of the larger projects in the works that we have already discussed publically and spill the beans on a new project.
New graphical and physical damage model. Making great progress on this massive project and we are really excited about it. There are so many different parts to it but getting to the polish on many parts of it. We expect to move it into the testing environment in the coming months and shooting for a 2018 release but as usual no promises.
Dynamic time of day/moving clouds/day to night. Working night and day on day to night and the goal is to release this year.
New Tire Model Version. Already testing locally and we are excited about it, Dave Kaemmer to write about in the coming weeks. Again, should release this year.
New Interface and User experience inside and out of the sim. The new app is now in beta, and members have access to it. The first giant step is to get the new design and application up and working with our new technology to include all the functionality and more of our existing website. We are almost there in that regard. We still have many plans once that happens so it will be a continued evolution over a long period of time. For example, we have much more we want to do when it comes to user-experience, this new system and app will allow us to do that. For example, we want to create an onboarding process for new members including getting them on track with some basic instruction, guided tours, more on-line help, better organization and much more.
Ok, this will be a “shocker” to some. We are working on AI/Artificial cars and in fact very far down the road with the project. In fact, we should release it this year as well. Hardcore folks take a deep breath. We are not straying even the slightest from our philosophy of trying to create the most accurate and detailed simulation we can along with the best head to head racing competition. This has been an isolated project being done by a small team and has not impacted any other development.
However, having this feature will allow for many opportunities for members and for us to continue to grow. It will allow members to practice in a simulated setting before getting on track with real cars which is a good thing, especially for people new to sim racing. It will also allow for a more relaxed and fun format which will be a welcome addition from time to time for even hard-core members. Now you don’t need to go to another racing game for AI. Ha Ha. It will bring in many new members who will use it as a stepping stone to head to head racing. It allows us to have a much more competitive demo option for potential new customers in various settings like trade shows or even on-line trials. At the end of the day, it is a huge feature and request in regard to the overall market. It will be a free addition to members and yet another option for you under your membership. If AI not for you, great, but you will still benefit. The work has helped improve our multiplayer net code and player car code which will be out on members about the time we launch AI. We also feel it will help novice drivers and again boost the overall service.
Right now our plan is roll out options of one-off AI races along with a season-long “career” in which you can build your own schedule/series. We have other plans as well down the road to increase the fun factor in regard AI. We likely will roll out AI for a large chunk of the racing including oval and road. Some cars and types of racing might be held back initially because of all the different variables we need to work out. For example joker laps and going over the jumps for GRC. There are many other things like that which we are working on now. The web development side of this is also significant and still much work to do there before we can roll it out. There will be a "difficulty" choice or “slider” option. More information as we get closer will be available.
Alright, well, this is getting long but much more in the works in terms of features and improvements.
As far as content, working on multiple new tracks including road, oval, dirt and GRC and a complete redo of an oval track. Hopefully we will plug away on more tracks. Literally dozens of cars in the works in some form of production or licensing. Including many new road cars and updates to existing road and oval cars. We already shared working on LMP1 cars, you should have those as soon as the next season build. These cars are a lot of work to build! More to come on content and everything else as we move forward. I hope you liked the Chili Bowl Video.
We are expecting another good year, and we hope you agree when the year is over.
Thanks again!
Tony Gardner
L'IA je ne sais pas ce qu'il cherche au juste, il y a quand même du vrais dans leur explication à savoir qu'un nouveau va pouvoir s'habituer à faire la course simulé avec l'IA avant de se lancer en piste avec du vrais monde. Mais dans mon cas si j'aime iRacing c'est justement pour faire des courses avec du vrais monde et non une IA pas trop intelligente (quoi qu'il y a des vrais pilotes qui ne le sont pas plus )
Les dommages graphiques c'est bien surtout avec tout les live stream qu'il y a ça ne peut qu'être plus beau
Si ne pas avoir d'AI est un frein pour des utilisateurs de ne pas se lancer sur iRacing, alors tant mieux. D'un autre côté, certains joueurs préfèreront rouler contre une AI ce qui n'augmentera donc pas la participation dans les nombreuses séries. Et rouler contre une AI n'a jamais améliorer le niveau d'un pilote.... que du contraire.
Ok... Je sors ...
A suivre.
A coté de ça, il y a quand même beaucoup de choses très excitantes (les dégâts, les nouveaux pneus, jour/nuit, les LMP1, amélioration netcode...)
Triste que certains payent pour ça. Bon d un autre côté quand les GTrs ont pété les plombs on a rigolé.
Par ailleurs je n'ai pas était disqualifié pour mon agression contrairement à @brimsx lol
Sinon la connerie humaine me sidére de jours en jours....
Non plus sérieusement c’etait désolant à voir.. se genre d’énergumène n’a rien à faire sur une simulation.
https://www.cowcotland.com/news/60852/gaming-rog-asus-accessoire-disparaitre-bords-ecran.html
ça doit être l'ingénieur qui bossait chez lamborghini y'a 20 où 30 ans
même rien que la led allumé ou en veille c'est lourd à force