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David Tucker
"I may have found the issue wit this, it is in testing and we will see what the testers find. If it works then I have it marked to go out to you in the next maintenance build.
Basically if you are out of your car and the replay is not playing at normal speed and the spotter tries to make noise then we will fail to notice that the sample did not play and get stuck waiting for it to finish. This can happen in many ways but the easiest way to trigger it is to change the spotter volume while rewinding the replay tape."
Je me demande quand même si ils ne vont pas en profiter pour nous revoir le BOP des GT3 avant que le championnat ne recommence
2018 S1 Patch 1 Hotfix 3 Jan 25th 1400UTC [0900EST]
This deployment aims to fix some issues introduced with the 2018 Season 1 Patch 1 Release.
EDIT: Le patch est reporté à une date ulterieur...
Il y aura une nouvelle série: iRacing Endurance Series
With the addition of the Porsche and Audi LMP1 cars, we will be making a small adjustment to the IMSA series and will create a new endurance series called the iRacing Endurance Series.
Starting in season 2 the IMSA series will use the Corvette DP car and all the GT3 cars. The new iRacing Endurance Series will feature the Porsche 919 and the Audi R18 LMP1 cars and the two GTE cars, the Ford GT and the Ferrari 488 GTE.
We will plan to run the IMSA series with shorter races and NO team racing while the new iRacing Endurance Series will feature longer races and team racing, although we will not require a driver change.
The Proto GT series will remain unchanged for now.
Mais ceci n'est qu'une proposition qui risque de changer en fonction de l'avis de la communauté:
Will figure it out, folks. Nothing in stone yet. Absolutely we want community feedback. We will use this feedback to adjust. Taking notes and we will make another suggestion I'm sure.
La discussion se passe ici:
http://members.iracing.com/jforum/posts/list/3590757.page
les lmp1 et gte (puis certainement la prochaine gte en sus)
par contre, si c'est team ca signifie pas d'irating?
pas trop convaincu. on verra
Bon bin ce patch aura iieu ce jeudi à 15h...
Tyler D Hudson : "Bonjour, nous allons vous dire à quoi ont abouties les discussions aujourd'hui.
Voilà à quoi nous sommes rendus :
Nous allons laisser la série IMSA telle qu'elle est actuellement (GT3 GTE C7).
Nous sommes en discussions pour créer un nouvelle série appelée iRacing Le Mans Series dans laquelle figureront les LMP1, HPD et GTE et ce sera une série exclusivement solo (pas de team).
ProtoGT sera changée en GT Challenge Series et aura les GT1 - GT2.
Nous sommes aussi en discussions pour créer une seconde série appelée iRacing Le Mans Endurance Series qui aura les mêmes voitures que la série iRacing Le Mans series mais se fera en team avec des courses plus longues de 4, 6, 8 heures etc."
http://members.iracing.com/jforum/posts/list/375/3590757.page#10891792
Au fait, Tony n'exclu pas la possibilité d'essayer d'avoir de l'iRating en jeu dans les courses Team:
http://members.iracing.com/jforum/posts/list/25/3590772.page#10892119
tu aurais préféré voir la mercedes partout ?
c'est ce que je trouve le mieux, même retoucher à la série protogt avec 3 voitures avec lesquelles j'ai beaucoup rouler mais qui était dans une série fantôme
sinon irating en team
espérons que ça en calme certains
Tu connais ma passion pour cette caisse @popolinho
Étant fan d'endurance.
Je pense qu'avec l'oculus ca va valoir le détour
LMP1 + 24H du Mans + Jour/nuit le Top du Top
This update contains several fixes for the 2018 Season 1 Patch 1 update.
membersite
- Updated some informational text for the Stats pages.
Physics
- The object settling process is now run before dirt is added to tracks.
- - This prevents objects from appearing to float above the racing surface at dirt tracks.
Heat Racing
- Some additional Heat Racing session configurations are now available for use in Hosted Races.
Spotter
- Fixed an issue that was causing the Spotter to stop functioning after using fast-forward or Rewind in a Replay.
Visual Effects
- Fixed an issue where the Sim could sometimes crash due to distant smoke effects, like from the jet fly-over at Le Mans.
Replay
- Fixed an issue where opponent cars were not appearing when viewing old replays.
iRacing BETA Interface
- Fixed a purchasing issue with Hosted Session Order IDs that could sometimes appear.
- - The modal menu for creating Hosted Sessions may take slightly longer (1 to 3 seconds) to appear on the screen.
dommage quand même qu'il n'y ait aucune modification au sujet du bop, du moins rien qui ne changera (évitera) le grand nombre de merco /rapport au reste des gt3
et donc à chaque fois je perdais le spotter du coup ...ça fait 1 ans qu'on traîne ça
Aussi on en parlait hier, c'est les nouvelles options pour les sessions GRC... Faudra y jeter un oeil:
Heat Racing
- Some additional Heat Racing session configurations are now available for use in Hosted Races.
PS: N'oubliez pas que c'est ce soir que redémarre le mini-champ
Once the session is finished, we compute an "aggregate" iRating for each team in the split. This "team iRating" is a weighted average of the iRatings of the team's members that actually drove during the race. Each driver's iRating is weighted by the proportion of the team's laps that particular driver ran in the race. If one of a team's drivers did 50% of the team's laps, then their team's iRating will be weighted 50% towards that driver's iRating. If a driver did 5% of the team's laps, then the team's iRating is weighted 5% towards that driver's iRating*.
Then iRating exchanges between the teams are computed exactly the same way as if this was a non-team event, by using the team's aggregate iRatings, not any individual driver's iRatings.
Then the iRating adjustment assigned to each team is distributed (as closely as can be managed) to its drivers using the same weightings that were used to come up with the team's aggregate iRating. Since iRatings are whole numbers, it is almost always impossible to divide up the team's iRating points delta precisely according to those weightings. But since iRatings are a "zero sum game", the deltas for a team's individual drivers must be adjusted to ensure that the iRating delta assigned to the team is fully distributed to its drivers.
*As with any time we discuss "averaging" or "aggregating" iRatings, we never mean "add the values up, and divide by the number of samples". The iRatings being averaged are converted into their base probabilities, those probabilities are averaged, and then that average probability is converted back to an iRating.
https://fr.motorsport.com/sim-racing/news/nascar-esport-ligue-professionnelle-1001010/
j'ai déjà quelque année de retard comme expérience sur oval
franchement top pour ceux qui sont dans le rythme
scott speed ou pas le résultat sera toujours le même.