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Ils ont implémenté le XAudio2 sur la dernière build... et à ma connaissance, ça s'est bien passé. Aucune fioriture, juste le nouveau moteur son.
Je me demande si la LMP2 n'est pas un aperçu à présent des possibilités de xAudio2... et du coup, on pourrait peut-être avoir une update "son" générale qui exploiterait enfin le XAudio2 (DSP). Je m'avance, j'en sais rien
Ca manque juste un peu de réverbération en vue spectateur, surtout dans un environnement urbain, et on pourrait vraiment s'y croire
Dallara’s return to prototype racing for the first time since the original Audi R18 TDI, the P217 made its debut in 2017. The car competes in the LMP2 class in both the FIA World Endurance Championship and European Le Mans Series, while a Daytona Prototype International-spec version of the car races at the top level of the IMSA WeatherTech SportsCar Championship with Cadillac branding as part of a relationship with General Motors.
The LMP2 P217 is powered by a 4.2-liter Gibson V8, and features a six-speed sequential paddle shift transmission by Xtrac. Drivers who raced in the car in its 24 Hours of Le Mans debut included Formula 1 legend Rubens Barrichello, former Le Mans winner Jan Lammers, and IndyCar veteran Mikhail Aleshin. Other Formula 1 veterans who have driven the car at Le Mans include Felipe Nasr, Sergey Sirotkin, and Giedo van der Garde.
Sinon, comme on peut déjà l'entendre sur cette video... "More ambient noise goodies coming soon"
Quite observant of you, Joseph. And yes you are correct -- as of the September build, iRacing will have a much more immersive audio environment. The racetrack will come alive with ambient sounds appropriate for the racetrack location, the current state of the race weekend, and how exciting the on-track action is. Below is a sampling of what to expect, but far from a comprehensive list:
Track location: The overall ambient hum will be different based on where you are racing. At a track like Road America expect to hear the sound of birds, insects, and trees in the heavily forested areas. However go to Knoxville which is right in the middle of busy streets and you'll hear a more appropriate urban drone.
Paddock/pit sounds: At tracks where it's appropriate, expect to hear the clang of tools, the sound of generators spinning up and down, etc. This is also tied into the race state, so while it may make sense to have a bustling pit road on race day, it won't during testing.
Pit PA: Also tied to race state, expect to hear typical pit warnings, whistles, etc.
Pit alarm: Where appropriate, an alarm that will sound when cars enter pit road. The pit crew won't be able to miss your car approaching. Wait until you hear it at Nurburgring.
General PA: In areas of the track where it makes sense, expect to hear general PA announcements that you'd hear if you were really there. Authentic languages are in the plans for the future.
Crowd noise: In areas near the stands and bleachers, you'll hear an appropriately loud sense of crowd presence. As the excitement of the race rises, so too does the crowd's excitement.
This is a project that is years in the making, really. The recent move to XAudio provided the necessary framework for our audio team to develop the required systems and sounds. The final push was a collaboration between the very talented audio engineer (Aussie Greg), sim engineering (Jeff Rubin, Grant Reeve, David Tucker), and the art and production department (Kevin Combs, Kevin Iannarelli, Jake Poulin) who placed these sounds all over our many many racetracks.
We're all super excited about this feature as it truly transforms the in-sim experience. Listen for it #soon in the build next week.
Faudra couper le moteur avant a priori, j'imagine pas la taille des oiseaux sinon
Si vous avez des pertes de frames ou suttering, nous vous conseillons de désactiver la sortie xaudio et de passer sur audio normal.
De même, il est conseillé de passer l'option crownd et pit sur off !
Bon, sans rire, le bruit des oiseaux et insectses, je ne suis pas sûr que cela soit vraiment nécessaire ! J'étais au nürb il y a 2 semaines, et dans les bois, je ne les ai pas entendu. Les moteurs Porsche oui
Je pense qu'en etant en camera fixe , entre 2 passages de peloton tu pourras entendre les oiseaux (avant qu'ils ne s'enfuient en entendant les Porsche )
XAudio2 leur permet maintenant d'avoir une multitudes de sons simulaténément... ce qui était plus limité en Directsound. Et en principe XAudio2 a son propre thread. Donc je croise les doigts mais j'espère que ça ne va pas prendre plus de resources CPU mais qu'au contraire on en a plus pour son argent avec les mêmes resources CPU. Faut que je pose la question
Je n'ai pas comparé mais là aussi dans la théorie, modifier son .ini avec 48000 samples rate au lieu de 22500 doit être plus perceptible en XAudio2 qu'en Directsound. (pareil pour le surround)
The flagship track of the Super DIRTCar Series, Weedsport Speedway was born in the 1950s when, at the urging of his wife Irene, Stan Dudzinski carved a third-mile dirt oval into a berry patch. The track opened to its first competitive event in 1955 and, following its sale to new owners, was converted to a new, 3/8-mile layout in time for the 1970s. A decade later, promoters began booking some of the biggest acts in music to play at the track, ushering in a new era for live music in central New York and cementing the track’s status as the place to be in the summer.
In the modern era, big block modifieds continue to rule the track, but the World of Outlaws NOS Energy Sprint Car World Championship and USAC National Sprint Car Championship are among the other national series that also make annual visits to Weedsport. Combine that with a deep slate of local and regional competitors in all types of vehicles, and no matter when you turn up to the track, chances are you’ll get to see some of the best dirt racers in America do their thing.
Elle a beau être super jolie je n’aurais pas dit non a la c7r avec le bruit de son authentique V8 🙊
Sinon très sympa niveau look
même si elle a une belle gueule