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Ca a l'air pas trop mal pour du beta
Elle est sur Youtube à présent;
Je ne suis pas un méga fan du Rallycross, mais je serai bien curieux du résultat!
Me demande quand on l'aura car nous n'avons toujours pas une licence "Dirt" comme on a pour le Road et l'Oval.
est des serveurs qui tiennent le coup serait deja pas mal
ca pourrait ramener du monde aussi
mais clairement je préférerai avoir 5-6 circuits que ceraines voitures que personne n'utilise après quelques run
en imsa il y aura VIR cette saison, je suis certain que la plupart des mecs vont se sortir dans tout les sens
Comment foutre une course en l'air en une leçon
à sonoma c'était pareil
donc avant même d'être dans la session, le bouton rouge withdrawn devient forfait
6.1.3. Anytime between the opening of registration and 2 minutes prior to the session start time, drivers may withdraw from the race session without Race Points or iRating penalty.
6.1.4. Withdrawing from a race session with 2 minutes or fewer left on the countdown timer may result in a forfeit.
6.1.5. Drivers who forfeit a race will be credited with a last-place finish and earn 0 Race Points for that race. The race will also be counted in the Race Week Average (See Race Week Points, Section 5.6.1.2).
6.1.6. Drivers who forfeit a race will be credited with a last-place finish and this will be reflected in their iRating by a change equal to a last place finish.
@MatrixJr n'a pas perdu sa touche avec cette voiture à Lime Rock Park, il est 5e sur plus de 650 participants. Bravo
Quand je lis ce post de Tony (ci-dessous), ça donne l'impression qu'ils travaillent sur "les transitions entre les moments de la journée" dans un 1er temps. (genre entre Morning et Afternoon, et entre Afternoon et Late Afternoon)
I should probably end it and be quiet now but I'll attempt to state what might be somewhat obvious to some and bring some of our reality into this discussion. First of all, we want exactly what you want. Our purpose is to make you all happy and for the most part, we know what that is to keep you happy believe it or not. We are not ignoring the customers who keep our company thriving and keep us employed. We just can't do it all fast enough. I think some people are minimizing the effort to truly update tracks. Us updating a few advertisement signs at a track is not going to make many people happy honestly.
FYI, the NASCAR Tracks will be updated with the Cup Series title sponsor, Monster, in the September build. Our apologies if it took too long and hope that brings some smiles!
We are plugging away at some updates. For example, we are working on the Pocono rescan to also include any new and many existing updated track-side objects and a new PBR Speedway texture. It is akin to building a super speedway track from scratch, thousands of man-hours like any larger complete track redo.
We are working on a new version of Lanier that also is very fun on Dirt I must say, especially the new dirt textures being developed.
I will not mention more in regard to updates as it just gets us in trouble, in the long run, saying we are rescanning this/starting work on that/ redoing this, etc.
In an ideal world, we would be updating tracks much faster. I certainly wish, we all wish, that was the case! It is certainly part of our overall philosophy and plans to update tracks. However, at the same time, we don't want to give false impressions. It will be a struggle to keep tracks updated at the level of some customer's expectations and at the same time work on moving the overall quality forward, doing new development projects and building some new tracks. We can't promise and we don't promise that we will update every track. There are just too many factors involved to make that claim.
We have a very hard-working, skilled and highly trained art and production team that we have continued to expand at a pace that would also see the quality improve, not diminish. However, at the end of the day there is a maximum amount of quality work that can be done. We spend millions of dollars each year in this area and every year we have spent more than the prior year. That will continue.
Yes, we could stop everything and put our entire art and production team time on rebuilding existing tracks at the same quality as we had three years ago for example. If we did that, some would applaud that at least in the short term but I'm not so sure they would be so happy in the long run. Maybe 10 tracks are updated now three years later. Instead, we have done a tremendous amount of overall research and development which the art team is a major part. We have researched and developed or are developing new art techniques, animations, shaders, textures, new visual elements, photogrammetry all of which is improving the quality of tracks going forward. Not to mention art and production plays a major role in many projects like new forms of racing, surface types, visual effects, and projects like time of day transitions & new art for the new damage models. Art even had a significant role in developing our new virtual aerodynamics modeling we worked on with Total Sim to improve the physics as another "small" example. The people doing this are the same people who build cars and tracks, there is a lot involved in art and production besides building tracks if we want to progress.
We also did build new tracks in the last three years to continue with the example and not going apologize for that after the massive effort. We built the Ring, LeMans and many others which were highly requested and are of continued material benefit. Those tracks also pushed us forward from a development perspective forcing us to improve overall, benefitting the quality and stability of the sim and we tackled those projects knowing that.
Yes, we also did (dirt) or are adding new forms of racing (Rally Cross) that took up significant art time obviously.
The point is it is a balance but in our defense, the Ring, LeMans, art R&D, new big features that are coming involving art and new forms of racing which art was a huge part is just a little time-consuming. We could toss that all aside and say why are there not 10 updated tracks but maybe that is not quite a fair expectation. However, that is up to you to decide.
There is a limited amount of time. Our approach with our art and production team resources is new cars and tracks, new graphical development and improvement which might be the highest priority, new features and even new form of racing and yes updates of existing content. There will ebbs and flows of what we do in art and production and based on the nature of this work and those ebb and flows can be years. We like you just wish we could do it all faster.
Impossible de faire l'update..
"Digital signature check of ....iRacing/updater.exe failed"
... c'est grave docteur ?
EDIT : j'ai trouvé.
J'ai relancé directement l'updater depuis le program files, et c'est ok
When I look fast, I'm not smooth and I am going slowly. And when I look slow, I am smooth and going fast. - Alain Prost
When I look fast, I'm not smooth and I am going slowly. And when I look slow, I am smooth and going fast. - Alain Prost