[iRacing] Discussion générale

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  • TocheToche
    Modérateur global Messages: 18,153
  • brimsxsbrimsxs
    Membre Messages: 335
    @Toche toujours au taquet pour les infos!!!
    Ca a l'air pas trop mal pour du beta :)
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  • TocheToche
    Modérateur global Messages: 18,153
    C'est un pure hasard... Je venais d'allumer le PC et Twitter ;)
    Elle est sur Youtube à présent;

    Je ne suis pas un méga fan du Rallycross, mais je serai bien curieux du résultat!
    Me demande quand on l'aura car nous n'avons toujours pas une licence "Dirt" comme on a pour le Road et l'Oval.
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  • RaidRaid
    Membre association Messages: 1,052
    Au lieu de se diversifier dans plein de disciplines, Iracing devrait plutôt développer de nouveaux circuits... Le Paul Ricard avec le retour de la F1 en 2018 serait bien
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  • chrislaumaxchrislaumax
    Membre association Messages: 1,696
    +1 Raid et régler définitivement leur soucis ds les endus.....
  • sam_the_driversam_the_driver
    Membre Messages: 5,532
    Raid a écrit: »
    Au lieu de se diversifier dans plein de disciplines, Iracing devrait plutôt développer de nouveaux circuits... Le Paul Ricard avec le retour de la F1 en 2018 serait bien

    :+1: est des serveurs qui tiennent le coup serait deja pas mal :lol:
  • popolinhopopolinho
    Membre Messages: 5,487
    le rallycross pourrait être une tuerie, alors que le dirt est deja en service, le plus gros du travail est certainement déjà fait ;)

    ca pourrait ramener du monde aussi

    mais clairement je préférerai avoir 5-6 circuits que ceraines voitures que personne n'utilise après quelques run :/

    en imsa il y aura VIR cette saison, je suis certain que la plupart des mecs vont se sortir dans tout les sens
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  • olivoliv
    Membre Messages: 928
    Oui et surtout continuer dans la lancer avec les gte se rait bien de rajouter les p2 voir p1 et faire le championnat WEC

  • JMSchumiJMSchumi
    Membre Messages: 919
    Je continu mon apprentissage ds iracing. Hier pole au Nurburgring. Le pace car rentre, je me présente dans la ligne droite en attendant le Green et la comme un con j'ai dépassé le Pace car :s
    Comment foutre une course en l'air en une leçon :'(

  • popolinhopopolinho
    Membre Messages: 5,487
    il n'y avait pas de C7 du coup? sinon tu as le green dans le dernier virage et tu est à l'extérieur :/

    à sonoma c'était pareil :/
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  • JMSchumiJMSchumi
    Membre Messages: 919
    Non. Depuis que j'ai attaqué le IMSA cette saison, le multiclass se résume a des GTE uniquement :/

  • JMSchumiJMSchumi
    Membre Messages: 919
    À quel moment on est considéré comme en course ? Et qu'on perd de l'IR et du SR. hier soir j'ai été déconnecté une fois avant les qualifications et une fois sur la grille. Résultat -70 d'IR :'(

  • popolinhopopolinho
    Membre Messages: 5,487
    ca doit être quelque chose comme 2 min avant la course, faudrait voir

    donc avant même d'être dans la session, le bouton rouge withdrawn devient forfait ;)
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  • TocheToche
    Modérateur global Messages: 18,153
    Oui c'est bien 2 minutes.

    6.1.3. Anytime between the opening of registration and 2 minutes prior to the session start time, drivers may withdraw from the race session without Race Points or iRating penalty.

    6.1.4. Withdrawing from a race session with 2 minutes or fewer left on the countdown timer may result in a forfeit.

    6.1.5. Drivers who forfeit a race will be credited with a last-place finish and earn 0 Race Points for that race. The race will also be counted in the Race Week Average (See Race Week Points, Section 5.6.1.2).

    6.1.6. Drivers who forfeit a race will be credited with a last-place finish and this will be reflected in their iRating by a change equal to a last place finish.
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  • Berny34Berny34
    Gentleman Driver Messages: 5,640
    Je viens d'essayer pour la première fois le Time Attack, Bien que je trouvais ça inutile alors qu'il y avait déjà le TT je dois avouer qu'il y a de quoi s'amuser. J'ai fait avec la MX5 cup et il y a beaucoup de circuit à faire avant que ça se termine dans 2 mois.

    @MatrixJr n'a pas perdu sa touche avec cette voiture à Lime Rock Park, il est 5e sur plus de 650 participants. Bravo :+1:
  • mcblymcbly
    Gentleman Driver Messages: 13,238
    Il doit être aux anges Matrix avec le Time Attack... =)
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  • popolinhopopolinho
    Membre Messages: 5,487
    faut aller l'embêter ;)
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  • Berny34Berny34
    Gentleman Driver Messages: 5,640
    Il fallait s'y attendre, à l'aube des 24H de SPA iRacing est down pour y ajouter un patch. Espèrons que ça ne foutera pas le bordel pour l'épreuve :p
    2017 Season 3 Patch 3 Release Notes
    July 18th, 2017 by Alex Gustafson No Comments

    CHANGE LOG:

    Dirt

    – The car-to-car incident detection threshold for generating 2X contact penalties has been increased. This means that a stronger hit will now be needed on Dirt Tracks to generate a 2X penalty.

    – Adjusted the look of wet dirt.

    Garage

    – Fixed an issue where ride height adjustments would continue to modulate while sitting in the garage.

    Rendering

    – Fixed an issue where headlights were not rendering correctly on triple-screen setups with a field-of-view close to 180 degrees.

    EasyAntiCheat

    – EAC has been updated to the latest version.

    – Users will now always be provided a reason if EAC removes them from a session.

    Peripherals

    – Fixed an issue with the @ symbol from Slovenian keyboards.

    CARS:

    Dirt Late Model

    – (ALL) – Rear diff model changed from locker to spool.

    – (ALL) – Reverted changes to aero balance from Season 3 update.

    – (ALL) – Reverted changes to torque curves from Season 3 update.

    – (LIMITED) – Season setups have been updated.

    – (SUPER) – Season setups have been updated.

    Global Mazda MX-5 Cup

    – Fixed an issue with a paint pattern not displaying correctly.

    Kia Optima

    – A new vehicle setup has been added.

    NASCAR Camping World Chevrolet Silverado

    – (DIRT VERSION) – Season setups have been updated.

    NASCAR Camping World Toyota Tundra

    – (DIRT VERSION) – Season setups have been updated.

    NASCAR Nationwide Chevrolet Impala circa 2011

    – Season setups have been updated.

    NASCAR XFINITY Toyota Camry

    – Season setups have been updated.

    NASCAR XFINITY Chevrolet Camaro

    – Season setups have been updated.

    NASCAR XFINITY Ford Mustang

    – Season setups have been updated.

    TRACKS:

    Lime Rock Park

    – Fixed a loading error with the School track configuration.

    Mazda Raceway Laguna Seca

    – Fixed a loading error with the School track configuration.

    Summit Point Raceway

    – Fixed a loading error with the School track configuration.

    NEW IRACING UI PREVIEW & TIME ATTACK:

    General

    – The “iRacing is already Running!” issues appears to be fixed after this update. Solve this by simply allowing that dialog box to stay on the screen, and launch the new UI again. Then close it once your SIM update has begun.

    – When exiting the SIM from a session of any type, the user is now put back into the same UI section from which they entered the SIM.

    – The “Send Us Feedback” button has been relocated to the bottom left of the interface.

    – The link found in the Results pop-up after an event should now load the corresponding Results page on the classic membersite.

    – The iRacing SIM Updater has been moved to the top-right corner of the UI. The color and mouse-over tooltip of the icon will indicate what, if any, updates are available.

    – – Red = Required Updates are Available!

    – – Blue = Optional Updates are Available!

    – – Green = iRacing is Fully Updated!

    – When iRacing has Required Updates available, all events in the Card View should now have the Red “Update Required” note attached to them.

    – The icon for Fixed Setups has been changed to a “No Wrench” icon.

    – The icon for Adjustable Setups has been changed to a “Wrench” icon.

    – Official and Hosted sessions will now display the icons for Fixed or Adjustable Setups so they can be seen before entering the session.

    – When clicking “Register” for a Multi-Car Official or Hosted Session without having a car selected should no longer freeze the UI.

    – Users should now be able to select to display either their Road or Oval SR/IR at the top left corner, and Coherent should remember their choice even after logging out.

    – The car image for all car selection menus should now update correctly to match your new car selection.

    – Coherent is now limited to 90 fps. This can help with inadvertently causing graphics cards to be over worked while running the new UI.

    – All modal UI boxes now have a maximum width, to prevent them from stretching across multiple screens.

    – Users should no longer be able to Register for a Session in which iRacing Updates are required.

    – The helmet pattern and color beside a user’s name should now match the classic membersite.

    Test Drive

    – The Test Drive modal menu now states that you can drive any car you own on any track you own.

    – Users should now be able to select a car and track in order to start a Test Drive Session.

    – Non-default painted wheels should now be used during Test Drive Sessions.

    Series Racing

    – Two new filtering tags have been added, “Official” and “Joinable”.

    Hosted Racing

    – When creating a Hosted Session, Fixed an issue when using the Reset button after selecting a car removes the selected car from the list of choices.

    – When creating a Hosted Session, Fast Repairs should now be able to be set to a value of zero.

    – When creating a Hosted Session, Time of Day may now be adjusted when using Dynamic Weather.

    – When creating a Hosted Session, all cars and tracks are now sorted alphabetically by display name by default.

    – When creating a Hosted Session, the session restrictions should now default to the full range of values for iRating and License Class.

    – When creating a Hosted Session, the default value for Car Fuel is now 100% for all vehicles.

    – When creating a Hosted Session, the session may no longer be set to 0 minutes in length.

    – When creating a Hosted Session, the default weather conditions are now set to 2 MPH Wind and 55% Humidity.

    – When creating a Hosted Session, releasing a mouse click when the mouse pointer is no longer over the Session creation window should no longer close the window.

    – Fixed a typo that was mislabeling two of the column headers when viewing Hosted Sessions using the List view.

    – When creating a Hosted Session, fixed an issue where the error message “unique constraint (IRACING_APP.PK_SVCPRIVATESESSION_ADMIN) violated” would be displayed if there was more than 1 admin for the session.

    Time Attack

    – Fixed an issue where racers could complete Time Attack laps without actually driving around the track.

    – The ability to select a specific racer’s ghost in Time Attack now has additional instructions to make it easier to locate this functionality.

    – Time Attack Competitions can now be filtered with additional tags, including: “own all content”, “own some content”, and “content that doesn’t require updates”.

    – When leaving a Time Attack Competition Session, the user should be brought back to the screen for that Time Attack Competition.

    – Each Time Attack results page now only displays 15 results instead of 20 to reduce screen space.

    – The navigation arrows in the top-right corner of the Time Attack Results screen have been adjusted so that the arrows on each end jump 15, and the arrows in the middle jump 1. This should match the classic membersite.

    – When viewing a specific car/track Time Attack Competition Results page, the “X” button should now close the results, and go directly to the Time Attack Sessions Info panel instead of all the way back to the list of all Time Attack Competitions.

    – When moving from viewing the Overall Results for a Time Attack Competition to the Competition Info, all of a racers’ performance percentages on each track should no longer vanish.

    – Time is now the default sorting method for Relative Time Attack results.

    – When switching from a Time Attack Competition Relative results page for a specific track to a different Time Attack Competition Relative results page using the same track, the data should update correctly.

    – When a specific Time Attack Competition is selected, the Relative Standing Results will now update to reflect the selection.

    – The background color highlighting your own Time Attack results has been adjusted to increase readability.

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  • TocheToche
    Modérateur global Messages: 18,153
    time of day transitions

    Quand je lis ce post de Tony (ci-dessous), ça donne l'impression qu'ils travaillent sur "les transitions entre les moments de la journée" dans un 1er temps. (genre entre Morning et Afternoon, et entre Afternoon et Late Afternoon)

    We are quiet on many subjects because reality dictates there is no correct answer for all concerned and healthy debate shockingly turns into negativity or nastiness on occasion. We want customers to know we totally understand wanting to know everything and how we choose to spend our development time. However there is way too much detail to be an open book in a forum post, and without all the information, it can be extremely counter-productive.

    I should probably end it and be quiet now but I'll attempt to state what might be somewhat obvious to some and bring some of our reality into this discussion. First of all, we want exactly what you want. Our purpose is to make you all happy and for the most part, we know what that is to keep you happy believe it or not. We are not ignoring the customers who keep our company thriving and keep us employed. We just can't do it all fast enough. I think some people are minimizing the effort to truly update tracks. Us updating a few advertisement signs at a track is not going to make many people happy honestly.

    FYI, the NASCAR Tracks will be updated with the Cup Series title sponsor, Monster, in the September build. Our apologies if it took too long and hope that brings some smiles!

    We are plugging away at some updates. For example, we are working on the Pocono rescan to also include any new and many existing updated track-side objects and a new PBR Speedway texture. It is akin to building a super speedway track from scratch, thousands of man-hours like any larger complete track redo.

    We are working on a new version of Lanier that also is very fun on Dirt I must say, especially the new dirt textures being developed.

    I will not mention more in regard to updates as it just gets us in trouble, in the long run, saying we are rescanning this/starting work on that/ redoing this, etc.

    In an ideal world, we would be updating tracks much faster. I certainly wish, we all wish, that was the case! It is certainly part of our overall philosophy and plans to update tracks. However, at the same time, we don't want to give false impressions. It will be a struggle to keep tracks updated at the level of some customer's expectations and at the same time work on moving the overall quality forward, doing new development projects and building some new tracks. We can't promise and we don't promise that we will update every track. There are just too many factors involved to make that claim.

    We have a very hard-working, skilled and highly trained art and production team that we have continued to expand at a pace that would also see the quality improve, not diminish. However, at the end of the day there is a maximum amount of quality work that can be done. We spend millions of dollars each year in this area and every year we have spent more than the prior year. That will continue.

    Yes, we could stop everything and put our entire art and production team time on rebuilding existing tracks at the same quality as we had three years ago for example. If we did that, some would applaud that at least in the short term but I'm not so sure they would be so happy in the long run. Maybe 10 tracks are updated now three years later. Instead, we have done a tremendous amount of overall research and development which the art team is a major part. We have researched and developed or are developing new art techniques, animations, shaders, textures, new visual elements, photogrammetry all of which is improving the quality of tracks going forward. Not to mention art and production plays a major role in many projects like new forms of racing, surface types, visual effects, and projects like time of day transitions & new art for the new damage models. Art even had a significant role in developing our new virtual aerodynamics modeling we worked on with Total Sim to improve the physics as another "small" example. The people doing this are the same people who build cars and tracks, there is a lot involved in art and production besides building tracks if we want to progress.

    We also did build new tracks in the last three years to continue with the example and not going apologize for that after the massive effort. We built the Ring, LeMans and many others which were highly requested and are of continued material benefit. Those tracks also pushed us forward from a development perspective forcing us to improve overall, benefitting the quality and stability of the sim and we tackled those projects knowing that.

    Yes, we also did (dirt) or are adding new forms of racing (Rally Cross) that took up significant art time obviously.

    The point is it is a balance but in our defense, the Ring, LeMans, art R&D, new big features that are coming involving art and new forms of racing which art was a huge part is just a little time-consuming. We could toss that all aside and say why are there not 10 updated tracks but maybe that is not quite a fair expectation. However, that is up to you to decide.

    There is a limited amount of time. Our approach with our art and production team resources is new cars and tracks, new graphical development and improvement which might be the highest priority, new features and even new form of racing and yes updates of existing content. There will ebbs and flows of what we do in art and production and based on the nature of this work and those ebb and flows can be years. We like you just wish we could do it all faster.
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  • MatrixJrMatrixJr
    Membre d'honneur Messages: 748
    juillet 2017 modifié
    Je suis le seul à avoir un soucis avec iRacing ?
    Impossible de faire l'update..
    "Digital signature check of ....iRacing/updater.exe failed"
    ... c'est grave docteur ?

    EDIT : j'ai trouvé.
    J'ai relancé directement l'updater depuis le program files, et c'est ok
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    When I look fast, I'm not smooth and I am going slowly. And when I look slow, I am smooth and going fast. - Alain Prost
  • popolinhopopolinho
    Membre Messages: 5,487
    ca fait 6 mois que je dois fair e ainsi. tant que ça marche :)
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  • BoTy_quattroBoTy_quattro
    Membre association Messages: 297
    juillet 2017 modifié
    La classe, un tweet de iRacing avec une AMG aux couleurs GTrs... =)
  • mcblymcbly
    Gentleman Driver Messages: 13,238
    Wouhouuu la classe, je crois que c'est Toche, il me semble reconnaitre son casque.. =)
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  • JMSchumiJMSchumi
    Membre Messages: 919
    C'est sur que c'est pas moi ! Y a 5 sur le pare-brise :p

  • PapyluluPapylulu
    Gentleman Driver Messages: 3,501
    Ca c'est beau :p
  • klu00klu00
    Administrateur Messages: 5,749
    :+1:
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  • popolinhopopolinho
    Membre Messages: 5,487
    il est partout, mais comment fait-il =)
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  • Berny34Berny34
    Gentleman Driver Messages: 5,640
    Cool! :+1:
  • Stf1900Stf1900
    Gentleman Driver Messages: 6,033
    B)
  • MatrixJrMatrixJr
    Membre d'honneur Messages: 748
    The Racing Spirit à l'honneur :+1:

    SignGTrs-MatrixJr-Skip.png
    When I look fast, I'm not smooth and I am going slowly. And when I look slow, I am smooth and going fast. - Alain Prost
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