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lol
Yes, c est moyen...
1'47''50 Jeremy Bouteloup en parle : https://twitch.tv/videos/867381279
Je pense qu'ils doivent exploiter un bug? Mais il reste évasif.
ça veut dire que le truc doit être exploitable par d'autres en course non championnat du monde!
J'ai été voir les setup chez Apex non y a pas période d'essais gratuit.
Du tout j'ai testé les setup d'iracing ça à l'air pas mal.
Mais en GT3 les virages très lent c'est un cauchemars pour moi soit j'arrive trop vite soit je ne accélère pas rapidement juste après la corde j'ai à tendance à laissé rouler la voiture et il se met à travers comme un demi tête à queue pourtant j'ai mi beaucoup d'appui et le CT à max.
Pour les setups Apex, ils avaient fait une promo temporaire d'essais gratuit pendant 1 mois. C'était l'occasion de découvrir l'Apex Academy et de tester leurs setups, de voir qui faisait les setups, de rejoindre leur Discord, etc. Tu peux toujours essayer une voiture pendant un mois pour 5€.
Peux-tu poster ton profile iRacing pour qu'on puisse voir ton parcours et mieux t'aider?
https://www.gtrs-theracingspirit.com/forum/discussion/218/iracing-fiche-des-iracers-gtrs
Pour ton souci de voiture où le cul passe devant quand tu enroules un virage, cela peut se résoudre de différentes façons mais... si tu fais les mauvais choix, tu pourras être pénalisé/moins performant ailleurs.
Tu regardes toutes les valeurs de ton setup, et ensuite tu modifies un paramètre et tu regardes si ça n'affecte pas d'autres paramètre. Si en modifiant un paramètre, d'autres sont modifiés, alors tu réajustes tes paramètres modifiés comme ils étaient avant.
Pour ton souci, essaye (mais un à la fois)
- Diminue le rake en baissant le cul. Diminue encore si ça marche pas.
- Tu augmentes le preload du diff
- Tu la rends plus sous-vireuse en durcissant la BAR à l'avant.
- Tu peux faire pareil avec les ressorts
- Tu peux modifier en ajoutant du toe positif à l'arrière
- etc.
https://members.iracing.com/jforum/posts/list/3788859.page
Moins de puissance notamment...
J'espère que ça ne va pas pousser les pilotes de cette lmp2 à prendre plus de risque pour doubler les GT.
Ce patch a pour but d'être plus conforme à la réalité, donc un bon point. Le fait d'avoir des t° plus élevées des couvertures chauffantes évitera p'tet de la casse, pas plus mal.
1 à 1,5s plus lent au tour et toujours 20hm/h de différence avec les GTE ça devrait ne pas être un problème. A voir pour ceux qui forçait sur le gauche avant de monter sur le banking.
Le timing par contre est pas top
La solution de faire une copie d'écran de son setup pour comparer après le patch... ça va pas être facile pour tous ceux qui ne sont pas chez eux
Tout ceux qui ne pigent rien à l'anglais et aux setups vont devoir attendre que leur setup shop fasse la modif
Par contre, c'est sympa d'avoir fourni toutes ces explications, et de savoir que le setup iRacing pour Daytona a été ajusté pour comparer. Ceux qui auront le plus de temps pour faire la modif qui permettra d'avoir un bon grip mécanique tout en ayant une bonne vmax sur l'oval, seront avantagés
- 2021 Season 1 Balance of Power Adjustments: Minimum weight has been increased by 5kg.
iRACING UI: (5.05.03)
Hosted Sessions
- Fixed an issue where Hosted Sessions could fail to be displayed after canceling a pending Hosted Session.
3D Car Viewer
- Fixed an issue where the iRacing UI could fail to see paint file updates in folders with more than one space in the folder name, such as the "dirtsprint winged 305" folder.
- Fixed an issue where refreshing the iRacing UI (Ctrl+R) while viewing the 3D Car Viewer could create a bad state.
- - Remember, the 3D Car Viewer should automatically update with any changes made to the paint folders; no need to refresh!
SIMULATION:
Physics
- Fixed an issue seen on some vehicles with odd hyper-extended suspension behaviors.
Race Control
- Fixed an issue that could occur where subsequent meatball black flags were not being recognized and triggered.
AI Racing
- AI Racing is now available at the following additional tracks and configurations:
- - Circuit de Spa-Francorchamps - Classic Pits
- - Circuit de Spa-Francorchamps - Endurance
- - iRacing Superspeedway
- - Richmond Raceway
- - Watkins Glen International - Classic
- - Watkins Glen International - Classic Boot
- AI Drivers have received additional training with the following vehicles:
- - Indy Pro 2000 PM-18
- - USF 2000
- - Audi RS 3 LMS
- - Kia Optima
Pace Car
- Fixed an issue where the pace car would sometimes try to move up the track very quickly on ovals once it left the pit lane, sometimes even hitting the outside wall.
Spotter
- Fixed an issue where lead-lap cars were sometimes not receive a spotter message about lucky dog or free-pass cars coming up behind them.
Pit Stop
- The speech volume of Lollipop Guy has been reduced.
Rendering
- Fixed an issue where the solar flare effect could render with a four pixel-wide defect when using 3-screen mode without actual bezels.
Visual Effects
- Fixed an issue where sparks were not elongating in the correct direction, nor where they colliding with the track surface.
- Fixed an issue where smoke puffs would move in world-space depending on the camera pitch and camera roll. This change also fixes an issue where smoke puffs would rotate with camera roll, rather than stay fixed in the world.
Audio
- Improved undertray scrapes, grass scrapes, concrete scrapes and 3D curb impact sounds.
Telemetry
- Two new tire telemetry variables have been added.
- - "PlayerTireCompound" and "PitSvTireCompound" indicate the current and pending tire compounds for the player's car respectively. Both are logged live and to disk.
Virtual Reality
- Created a work-around for a reported bug in OpenVR where the SDK returns camera frustums with the top/bottom reversed, only when using a specific SDK routine to fetch the frustums. The theory is that this is what is causing eye alignment mismatches (even with SPS disabled) on some headsets.
- - If you suspect you are having this issue, to enable the work-around, set "FixGetProjectionRawBug" to 1 inside the "[OpenVR]" section of "rendererDX11.ini" file.
CARS:
Audi 90 GTO
- Some adjustments have been made to fix issues with wall riding.
Audi R8 LMS
- 2021 Season 1 Balance of Power adjustments: Fuel consumption rate has been increased slightly, and aerodynamic downforce has been reduced slightly.
BMW M4 GT3
- 2021 Season 1 Balance of Power adjustments: Fuel consumption rate has been reduced slightly, and aerodynamic downforce has been increased slightly.
Dallara iR-01
- Up-shift parameters have been adjusted to smooth up-shifts and prevent them from upsetting the rear of the car when up-shifting while cornering.
- Several paint patterns have been updated to fix minor visual issues.
Dallara IR18
- Rev limit has been increased to 12,300 RPMs while running at Superspeedways.
- Fixed an issue with the display of the tire compounds on the right-front tire.
- Fixed an issue with the incorrect tire compound choice displaying in Replays.
- Fixed an issue with pit crew animations.
Dallara P217
- Engine power has been reduced to better match the 2021 specs.
- Tire warmer temperatures have been updated.
- Third pin and pushrod lengths may now be adjusted.
- Camber limits have been reduced to -2.9 and -1.9 degrees static to match IMSA regulations.
- iRacing setups have been updated.
Ferrari 488 GT3
- 2021 Season 1 Balance of Power adjustments: Fuel consumption rate has been reduced slightly.
Ferrari 488 GTE
- 2021 Season 1 Balance of Power Adjustments: Fuel consumption rate has been reduced slightly.
Ford GT GT2/GT3
- (Ford GT GT3) - 2021 Season 1 Balance of Power adjustments: Final drive ratio has been shortened slightly.
Lamborghini Huracán GT3 EVO
- 2021 Season 1 Balance of Power adjustments: Fuel consumption rate has been increased slightly.
Lotus 49
- The direction of anti-roll bar adjustments have been reversed.
- The rear anti-roll bar arm length has been offset to better match the expected range.
McLaren MP4-12C GT3
- 2021 Season 1 Balance of Power adjustments: Fuel consumption rate has been reduced slightly.
McLaren MP4-30
- Up-shift parameters have been adjusted to smooth up-shifts and prevent them from upsetting the rear of the car when up-shifting while cornering.
Mercedes-AMG GT3
- 2021 Season 1 Balance of Power adjustments: Aerodynamic downforce has been increased slightly, and fuel consumption rate has been reduced slightly.
NASCAR Chevrolet Monte Carlo - 1987
- Some garage wording has been updated.
NASCAR Cup Series Chevrolet Camaro ZL1
- Fixed an issue with a repeating frequency in the upper RPM range of the in-car sound.
- iRacing setup for Rockingham Speedway - Oval has been updated.
NASCAR Cup Series Ford Mustang
- iRacing setup for Rockingham Speedway - Oval has been updated.
NASCAR Cup Series Toyota Camry
- iRacing setup for Rockingham Speedway - Oval has been updated.
NASCAR Ford Thunderbird - 1987
- Some garage wording has been updated.
NASCAR Gander Outdoors Chevrolet Silverado
- iRacing setups have been updated.
NASCAR Gander Outdoors Ford F150
- iRacing setups have been updated.
NASCAR Gander Outdoors Toyota Tundra
- iRacing setups have been updated.
NASCAR Xfinity Chevrolet Camaro
- Fixed an issue with a repeating frequency in the upper RPM range of the in-car sound.
Porsche 911 RSR
- 2021 Season 1 Balance of Power Adjustments: Minimum weight has been increased by 5kg.
[Legacy] Dallara DW12
- Fixed an issue with the display of the tire compounds on the right-front tire.
- Fixed an issue with the incorrect tire compound choice displaying in Replays.
- Fixed an issue with pit crew animations.
[Legacy] NASCAR Cup Chevrolet SS - 2013
- Fixed an issue with a repeating frequency in the upper RPM range of the in-car sound.
[Legacy] NASCAR Nationwide Chevrolet Impala - 2012
- Fixed an issue with a repeating frequency in the upper RPM range of the in-car sound.
[Legacy] NASCAR Xfinity Chevrolet Camaro - 2014
- Fixed an issue with a repeating frequency in the upper RPM range of the in-car sound.
TRACKS:
Brands Hatch Circuit
- (Rallycross) - Fixed a handful of issues, including:
- - Joker wall has been updated.
- - Jump has been grounded better.
- - Grass edges have been improved.
Cedar Lake Speedway
- Fixed a bump at pit exit.
- Fixed an issue where a catchfence was not catching.
- Infield gain-time checkpoints have been adjusted to prevent course cutting.
Daytona International Speedway
- Some track surface bumps have been smoothed.
- Some tire-walls have been grounded.
- (Road Course) - Smoothed a vicious bump at Turn 6.
- (Road Course) - Smoothed some bumps at the pit exit.
- (NASCAR Road Course) - The pace car driver has been re-trained at pit maneuvers and parking.
Five Flags Speedway
- Grandstands will no longer disappear when graphics settings are set to "Low Detail".
Homestead Miami Speedway
- Track surface textures have been updated.
Irwindale Speedway
- (Inner) - Additional checkpoints have been added to prevent course cutting.
- (Inner) - Some cones have been added to better define the track limits for pit road.
- (Inner) - The pace car will now pull off sooner during starts and restarts.
- Patched some visual seams between the Inner and Outter Ovals.
Knoxville Raceway
- Grandstands will no longer disappear when graphics settings are set to "Low Detail".
Oran Park Raceway
- (South) - Gain-time checkpoints have been added to prevent course cutting at Turn 1.
Richmond Raceway
- Qualifying stalls have been adjusted slightly to prevent cars from appearing inside the wall.
Sebring International Raceway
- (Club and International) - Gain-time checkpoints have been added to prevent course cutting at the corner which is Turn 4 of the International track.
South Boston Speedway
- Grandstand crowds now wicked respect the Crowd Detail graphics setting.
En tout cas sur le forum officiel ça fait polémique sur le timing aussi.
Je les comprends, surtout que cette voiture n'est pas la plus simple du jeu.
Toche merci c'est bien ça la voiture que s'enroule j'ai fait ce que t'as dit augmenté les valeur du setup mais c'est quoi
- Diminue le rake en baissant le cul. Diminue encore si ça marche pas. ?
- Tu augmentes le preload du diff ?
- Tu la rends plus sous-vireuse en durcissant la BAR à l'avant ok
- Tu peux faire pareil avec les ressorts ok
- Tu peux modifier en ajoutant du toe positif à l'arrière ok j'ai augmenté quelque clique et la voiture ne s'enroulé plus
J'espère que ça pas grand incidence sur le temps au tour.
Faudrait j'y commence allez voir les tuto pour mieux comprendre le setup en détail.
Cet après-midi j'ai pu testé les 2 voiture Porsche 911 RSR et Chevrolet Corvette C8.R GTE difficile de choisir surtout que je voudrais faire l'endurance.
Ah oui je souhaite pas mettre mon profil iracing en public mais si vous voulez les détails de mon niveau vous me dite.
Sinon c'est devenu n'importe quoi cette série... belle boucherie
Intéressant et intriguant 😁
LE MANS ESPORTS SERIES : MOTORSPORT GAMES ET L’ACO INTENSIFIENT LEUR PARTENARIAT
L’ACO et Motorsport Games ont annoncé la prolongation de leur partenariat pour leur projet commun Le Mans Esports Series (LMES), basé sur le Championnat du Monde d’Endurance FIA (WEC) et les légendaires 24 Heures du Mans.
La suite...
Motorsport Games n'est qu'un organisateur... Mais espérons que Motorsport Games n'a pas signé une exclusivité avec rFactor pour les 10 ans à venir
Hallucinant cette erreur à ce niveau.