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Pour la calibration, je l ai refaite et on voit bien que le petit carré ne s allume pas au bon endroit.
A savoir que, peut-être une fois sur 10 j arrive à mettre la 1 lorsque je serre la vis de réglage au plus dur.
Merci @Stf1900 mais ce n était pas très compliqué donc mes vieilles connaissances en anglais et l aide de Google traduction m ont permis de le faire.
A cet instant toujours pas de mail😥
J ai trouvé une info sur le site, en fouillant, et à mon avis c est un petit problème qui doit souvent arriver. Re calibrage et c est ok
Esthétiquement ce n est pas le top ça fait un peu mastoc je trouve, mais mécaniquement c est du lourd.
Je t'avais suggéré de refaire la calibration Principal est que ça marche!
Tu nous diras par contre si tu es obligé de temps en temps de refaire cette calibration (ce qui ne serait pas normal...)
Lorsque j ai trouvé l indication sur leur site, je me suis dit professeur @Toche avait raison.😉
Bon, il est pas indispensable... mais le logiciel maison FanaLab a cessé de fonctionner chez moi depuis aujourd'hui... et apparement je ne suis pas le seul à avoir le problème aujourd'hui. Ils ont encore du boulot
When the Podium Direct Drive systems launched earlier this year, we included an improved Tuning Menu system compared to our belt-drive wheel bases. Several driver and firmware optimisations followed, along with FanaLab, which is becoming more flexible and powerful with every version.
Today, we’re introducing the first Performance Update for the Podium Series, which is available as a beta driver package (v352). This includes some major driver optimisations and firmware updates for the DD1 (including PS4 version) and DD2 wheel bases and motors.
FFB Optimisations:
• Reduced FFB latency by 23% - latency is the enemy of simulation, so lower latency means a general performance improvement in all aspects of force feedback.
• Increased resolution of the FFB signal to 16-bit (65536 increments) instead of 8-bit (256 increments) - this also helps with smoothness and response. The fidelity is now 256 times better!
• Improved FFB linearity - a more linear response means more consistent torque delivery across the dynamic range.
• Improved motor control with significantly less ‘loss’, to resemble the raw FFB signal more precisely. Simply described, the previous motor handling acted like a slight filter on noisy FFB but also reduced detail (1:1 game FFB can be quite rough and noisy, therefore we have added a new filter to the Tuning Menu called "Force Interpolation" - more on that below).
• Improved Spring Effect calculation to improve oscillation behaviour.
• Improved Damper Effect calculation to improve oscillation behaviour.
• Improved Natural Friction calculation to solve unwanted vibration.
New FFB Features:
• Linearity Mode “LIN” reduces maximum FFB output by a small amount to guarantee a consistent output between peaks and holding forces. Improved general linearity between game output and torque output.
• Force Interpolation “INT” (similar to the ‘Reconstruction Filter’ on OSW/SimuCube) filters and smoothens the incoming rough game FFB signal and increases the refresh rate. For example a 60Hz FFB signal (e.g. iRacing) looks like rough steps on a graph and can also feel like this, but using Force Interpolation, the signal is recreated as a smooth curve. In comparison to FEI, this filter is a lot more powerful as it doesn't influence latency as much, has a better smoothing algorithm and doesn't eliminate effects completely.
• Natural Inertia "NIN" simulates additional weight on the steering axis. This can be particularly useful when using light wheels like the P1 or McLaren GT3. It also makes the Natural Friction setting feel less ‘sticky’ on direction changes.
Other notable changes and fixes:
• All Tuning Menu parameters have been rearranged into a more logical order. Now the list starts with the settings that are constantly influencing the steering independent from the game, followed by FFB settings only influencing the game effects, then the vibration effects, and then settings dependent on connected hardware.
• Added dynamic tooltips in the Tuning Menu, which makes more effective use of the OLED, and should make Tuning Menu adjustments more intuitive and less intimidating for beginners.
There are many more improvements and fixes included in this update - a full list of changes are available in the forum.
https://forum.fanatec.com/discussion/1414/fanatec-beta-driver-v352-dd-performance-update-for-csl-csw-and-podium-bases-all-wheels/p1
We recommend that everyone with a Podium wheel base should try it! And because many of the optimisations are within the firmware, the Tuning Menu and motor performance improvements apply to consoles too.
Explaining the new Podium DD features:
• Linearity Mode “LIN” reduces maximum FFB output by a small amount to guarantee a consistent output between peaks and holding forces. Improved general linearity between game output and torque output.
• Force Interpolation “INT” (similar to the ‘Reconstruction Filter’ on OSW/SimuCube) filters and smoothens the incoming rough game FFB signal and increases the refresh rate. For example a 60Hz FFB signal (e.g. iRacing) looks like rough steps on a graph and can also feel like this, but using Force Interpolation, the signal is recreated as a smooth curve. In comparison to FEI, this filter is a lot more powerful as it doesn't influence latency as much, has a better smoothing algorithm and doesn't eliminate effects completely. The default setting is 6 which should feel very close to older firmware version. The graph below shows how the Interpolation is working, red is the game output and green the result of INT. This also shows why true 1:1 FFB from the game can feel very noisy if Interpolation is turned off.
• Natural Inertia "NIN" simulates additional weight on the steering axis. This can be particularly useful when using light wheels like the P1 or McLaren GT3. It also makes the Natural Friction setting feel less ‘sticky’ on direction changes.
• New screen for Podium Display which shows telemetry from the game or third party application like on the steering wheel. This will be expanded soon. Button combination is: Tuning Menu Button + D-Pad/Funky Switch UP to show the Legacy screen and Tuning Menu Button + D-Pad/Funky Switch DOWN to go back to the usual DD screens.
FanaLab 1.23 beta
Changelog:
General:
• Fixed alt+tab crash issues.
• UI adjustments.
• Implemented Button Module Endurance.
• Fixed scrolling issue of the game list.
Tuning Menu:
• Added support with 2520° of rotation with Podium DDs.
• Added new settings of the DD: LIN, NIN and INT including mouse hover hints.
Vibration:
• Added threshold setting for rev limiter vibration of the throttle pedal.
LED & Display:
• Fixed delay issues.
• Fixed McLaren display not working when loading profile automatically.
• Shortened duration for Lap data to be displayed.
• Changed pit limiter display from "PL" to "P".
• Flag LED colors of flag states can now be turned off individually.
Games:
• ACC: Removed ERS and DRS data.
• iR: Fixed crash when loading Formula Renault 2.0.
• RaceRoom: Hint for enabling/disabling FanaLab support now doesn't disappear after just 2 seconds.
Settings:
• Log files can now be accessed over "Open Log Folder" under settings.
• Fixed auto start setting can't be disabled.
Known Issues:
• When loading old setups which didn't have the new features, check the tuning menu settings and so on to make sure there is nothing turned off accidentally like the Interpolation filter.
• ACC: Green Flag LEDs greyed out.
• ACC: Suspension Travel Vibration not working yet.
• ACC: Wheel Spin/Lock not in sync with the in-game LEDs anymore since their update.
• AC/ACC: Some experience the reverse damper not working consistently.
• UHX with APM attached while FanaLab is running can cause a constant change between UHX and PHUB in the devices and FanaLab can crash.
You need driver 352 for using FanaLab 1.23:
https://forum.fanatec.com/discussion/1414/fanatec-beta-driver-v352-dd-performance-update-for-csl-csw-and-podium-bases-all-wheels/p1
Download:
https://oubgmc-my.sharepoint.com/:u:/g/personal/mp_endor_ag/EenmaZcR2qRMuAmBryvQzzEBi6BTcCMOGa2_zWfBI9g8HA?e=AQGnl0
Au fait, il faut apparement faire gaffe avec Fanalab qu'il ne mette sur off (0) le filtre d'interpolation.... ce qui fait qu'il utilise le signal brut du jeu et donc avec un risque de bruit. Ils conseillent de mettre 6 (voire jusque 4) avec iRacing (signal 60Hz). Avec ACC (signal 360Hz je crois), on est moins obligé de filtrer et donc on peut avoir une valeur plus basse que sur iRacing.
Tu fais l'update?
Je viens de faire quelques tests vite fait et franchement c’est pas mal du tout je pense que ça va te plaire.
Ils ont corrigé un problème avec le volant Formula V2, problème résolu pour moi
Correction d'un problème avec les roues Formula V2 sur une base DD provoquant parfois deux messages de couple lors du démarrage et provoquant un blocage de la base DD.
Je n'ai plus l'impression de piloter un Overcraft notamment avec la TCR avec laquelle je n'ai plus à me plaindre d'une direction qui devient trop dur en approche de la butée, on tutois la perfection, j'attends la correction du bug sur cette voiture avec impatience, maintenant
J'ai pu passer le FFB sur le volant (ne dites pas roues, mais volant ) de 35 à 60 et il faudrait que je fasse d'autres essais. Je ne sais pas si leparrain a un DD1 ou DD2, mais je peux enfin me rapprocher des réglages que tu préconises @Toche sans transformer mon DD1 en banc de musculation.
Il est tard pour moi, mais je vais faire un test avec la Porsche RSR, c'est trop bon
Demain j'appelle mon banquier et j'achète des actions ENDOR