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Je pense comme Olivier qu'il doit avoir autre chose à faire que de venir rouler en RUF un mercredi soir .
Pourquoi sommes nous réunis autour d'une simu de notre coté ? pcq qu'on ne peut pas assouvir notre passion IRL, de mon coté si j'avais accès à la piste à ma guise j'aurais ni le temps ni l'envie de rouler dans un jeu !
Fin' je dit ça mais je ne suis ni pilote, ni pro, ni champion du monde à 34 reprises
Bref tout ce blabla pour dire qu'il possède un compte Iracing, que manifestement il y joue et qu'il est francophone ... après ça doit donner quelque chose comme 1 chance sur 1 million de le voir parmis nous je vous l'accorde
Enfin je pense pas qu'il s'entraîne avec iRacing, mais il doit quand même s'amuser dessus.
J'ai déjà passé des week-end dans des teams avec "des amis pilotes" ( amis via d'autres amis pilotes ), tel que Romain Monti. Le week-end doit être supérieur à 50000€ en porsche. Parce qu'entre la voiture, le monde qui sen occupe, circuit... Faut casquer.
puis quand tu vois les simu maintenant, pour les changement de set temps=0 pour recréer des conditions atmosphérique, comment dire pour faire un test à spa avec 20° dehors faudrait attende 3 ou 4 ans lol
iracing va faire un mode hardcore, tu payes quand tu casses, pas possible de sortir de la caisse autre part qu'au stand, les changements de set seront fait en real time...et 3 séances d'éssai qualif puis courses (cela dit ça changerai pas mal le classement iracing avec ceux qui doivent rouler à fond avant de faire une course)
C'est clairement la stratégie de JC Godard avec ses cockpit aussi. Les pilotes pro s'entrainent de plus en plus sur simu. C'est un moment où ils peuvent rechercher les limites sans risques. (pas de casses, pas de blessures) La plupart en ont maintenant, Bolck, Loeb, Verstapen. Visiblement c'est clairement un plus pour eux. Dans un reportage que Sam m'a conseiller sur Seb Loeb, on y apprend qu'il s'est beaucoup entrainer sur simu avant Pikes Peak. Il dit lui même que son objectif était de faire mieux que sur simu. Apparemment c'est ce qui s'est produit. J'ai vu d'autres reportages où les team manager avouaient que les pilotes qui font de la simu sont devant en irl. ça va devenir un passage obligé pour les pilote irl.
Comme tu dis, il y a peu de chance de les croiser. Une fois j'ai fait une course en Caddi avec Nico Rosberg. Après on est pas sûr que ce soit vraiment lui.
J'ai un truc à reprocher en ce moment avec le modèle de pneu en tout cas bien présent sur la R8.
Souvent dans le virage de Bruxelles, quand l'arrière décroche, les t° montent sans doute violemment... et ça devient inconduisible pour le virage suivant... Donc dès qu'elle décroche, je sais que je aurai bcp moins de grip pour le virage suivant.
(Sinon, mon setup marche plutôt bien... encore 1er d'un practice hier et précédement à 0.4" d'Alexander Voß... Je le posterai )
Oui ils utilisent leurs propre simulateurs, qui a l avantage de pouvoir tester des évolutions aérodynamique mais Lewis Hamilton a un compte sur iracing
UPDATE:
iRacing will also be deploying the 2016 Season 2 Patch 1 build with this maintenance period!
Pas forcément ceux qui débutent sur le circuit, mais quasi tous les pilotes, car au final ils ne roulent sur la plupart des circuits qu'un weekend par an.
La simu permet de gagner du temps d'essais par rapport à quelqu'un qui n'en fait pas : le pilote passe direct aux réglages.
genre un pilote déjà bien établi, qui participe pour la première fois sur un parcoure pareil avec une caisse compétitive
Les ingénieurs ont des outils pour tout modéliser et déterminer "mathématiquement" le setup le plus performant. Par contre ils ne savent pas "calculer" la conduite humaine mais une conduite parfaite. En faisant bosser les pilotes sur leur simu (je parle de la F1 j'avais vu un reportage il y a longtemps ) les ingénieurs modélisent leur façon de conduire qui n'est pas aussi parfaite et automatisé que celle calcule par un ordinateur et ainsi adapter plus facilement les setup pour le pilote.
Après aussi la reconnaissance des pistes mais je pense que ça s'arrête la car ils doivent quand même se faire ch*er ils doivent manquer d'adrénaline par rapport à ce qu'ils vivent en course IRL
Je retiendra:
- le BOP des GT3
- les sons updatés (boite..) sur les Rufs
- le crash résolu entre practice et race
- l'amélioration générale des FPS.
- la météo dynamique qui aura des valeurs dans la même fourchette qu'en test mode
Release Notes - 2016 Season 2 - Patch 1 [2016.03.30.01]
Several quality improvements have been made with this patch to enhance your experience on iRacing, including frame rate improvements and various bug fixes. We hope this build addresses many of the issues that you have helped us find.
That said, there is still a known issue that a small number of our testers have with this patch. The iRacing application can freeze when the Particle Detail setting is at the "Medium" or "High" value. Therefore, the Sim will automatically set your Particle Detail setting to the "Low" value when it first launches. Feel free to adjust this if you wish, as these freezes are fairly rare and seem to affect only a small percentage of systems. If you do increase the Particle Detail setting and then experience application freezes, it may be due to this setting. Please adjust your Particle Detail setting back to the "Low" value and contact Customer Support for advice. Also, there appears to be some correlation between these freezes and several older versions of NVIDIA graphics card device drivers. We are actively investigating this issue and hope to resolve it shortly.
Thank you for your patience with this 2016 Season 2 Patch 1 build deployment. We hope you notice some improvements and have fun out on the track!
CHANGE LOG:
Web
- Fixed an issue that was causing the "Popular Races & Practices" page to fail to load correctly for some users.
Paint Kit
- Inside Sim Racing sponsor images have been updated.
Simulation
- Fixed several issues with thread affinity and thread priorities that could cause performance problems and stuttering.
- Removed the setting "[Task] num_processors_to_use" parameter from the "core.ini" file, since altering this could adversely affect the Simulation's performance.
Netcode
- Prevent the Sim from dynamically probing your network connection to see how large a packet it can send.
- Changed the default maximum network packet size to ensure that Connection Type selections on the Account->My Account->Preferences page on the web site up to “512K or faster” require only one packet. The two higher selections (768K and 1Mbit) will require more than one packet.
Sessions
- Fixed an issue that was causing incident points during a Qualifying session embedded within a Race event from counting towards your SR.
Tires
- Fixed a bug where a tire could stop interacting with the ground after being in the air during a pit stop.
Rendering
- Fixed a bug where the Sim could crash transitioning from a practice server to a race server.
- Added the ability for the Sim to detect certain application freezes and generate a crash log file. These files can help our developers track down the causes for such behaviors and try to get them fixed. This logging ability is optional, and is disabled by default, however you can enable it if you are experiencing application freezes by adjusting the "maxAllowedHangTimeSecondsBG" and "maxAllowedHangTimeSecondsFG" options in your "app.ini" file to a value of "=50". This means that if your Sim freezes, a snapshot of your program will be generated after about 1 minute, and output into a .log file which you can then send to Customer Service and our developers for review. However, please note that we do not advise enabling this detection system unless necessary to help debug an issue.
DirectX 9
- Fixed an issue where windshield reflections appeared dimmer than in DirectX 11.
DirectX 11
– Fixed a crash bug that happened when exiting the simulator with certain graphics settings, such as class 1 settings with Render Dynamic Tires disabled.
– Fixed a crash bug that happened when exiting race sessions launched from pre-race practice sessions.
- Fixed an issue where track temperatures in DX11 were reported to be warmer than track temperatures in DX9.
- Fixed an issue where skies were often not oriented correctly. For instance, the sun was often located at some random and incorrect position.
- Fixed the odd bluish shadow patches that could appear on road surfaces and curbs with low sun angles such as occur during the morning and afternoon. The issue was noticed at Lime Rock Park and Virginia International Raceway.
– Fixed an issue where shadow volumes were not utilizing the optimized “shadow models” when available. Lit dashboard displays no longer cast unnecessary shadow volumes.
- Fixed an issue where black lines would sometimes appear when using "High" Shader Quality.
- Fixed an issue where Track Surface Decals could tile incorrectly, resulting in odd patterns of lines seen on the track at Southern National Motorsports Park, and some other areas.
- Fixed an issue where some tire rims were rendering white. Generally, these vehicles were not yet updated to be using the PBR Shader.
- Fixed an issue where chrome could render too bright on some of the older car models.
- Fixed a framerate issue with low res particles.
- Fixed lighted dash displays clipping with the wheel.
- Mirrors now support low detail mode; previously they always rendered in high detail mode.
- The filter that removes resolutions smaller than the desktop dimensions in the Autoconfig application has been removed.
- The simulator now attempts to keep activation, and not minimize, when losing window activation, unless an Alt+Tab function was recently processed. This may help prevent "pop-up windows" and notifications from minimizing the simulator.
PopcornFX
- As a precaution against a known issue with application freezes that may occur when Particle Detail is set to the "Medium" or "High" value, the Sim will reset your Particle Detail setting to the "Low" value the first time it launches.
- Opponent vehicles will now emit dust particles correctly.
- An issue with black particle debris effects on tires has been fixed.
Dynamic Tire Debris Accumulation
- Fixed an issue where tires would appear black when the Particle Detail option was set to the "Low" setting.
- This system will be disabled when the "Shader Quality" is set to "Medium" or lower.
Pit
- A new setting, "[Pit Service] autoResetFastRepair=1" has been added to the "app.ini" file. This setting separates resetting the fast repair Black Box checkbox from the existing setting "[Pit Service] autoResetPitBox=1" in the "app.ini" file.
Black Boxes
- Setup changes that are applied during a pit stop (like tire pressures) are no longer kept when the Sim advances from one session to another. Immediate in-cockpit adjustments (like brake bias or traction control setting) are still kept across a session transition.
Weather
- Fixed an issue where one of the partly cloudy sky lighting files was configured with the incorrect cubemap.
- Temperatures in sessions using Dynamic Weather will now remain within the same limits that can be selected in offline Testing and Hosted sessions.
EasyAntiCheat
- Should a Package Error 73 occur, the specific EasyAntiCheat message that caused the error will be appended to the sim_launch.txt log file in your My Documents\iRacing\logs directory, for future reference.
Video Capture
- Video Capture will now disabled by default.
- Video Capture can now be enabled and disabled via a Settings option.
- Users are now able to select "Fullscreen" when capturing video.
- A new video capture library has been added to fix an issue with DX11 and XSplit.
Peripherals
- Logitech G27 Racing Wheel shift indicators now function correctly when racing with the Aston Martin DBR9 GT1, Formula Renault 2.0, and Mercedes-AMG GT3.
- Xbox One controllers will not be initialized by iRacing on Windows 10 machines. Windows 10 has buggy drivers for Xbox One controllers that cause direct input to lock up or run very slowly. This default can be changed by setting the "[Force Feedback] allowXBoxOneOnWin10=1" in the "app.ini" file.
Vehicles
Audi R8 LMS GT3
- 2016 S2 GT3 BOP Change: Aero drag has been slightly reduced.
- Rear damping has been added to improve performance over curbs and with sudden changes in track camber or elevation.
BMW Z4 GT3
- 2016 S2 GT3 BOP Change: Minimum weight has been increased by 5kg.
- The current baseline setup will no longer fail Tech.
Dallara DW12
- Illuminated Lumirank digits will now turn green when entering pit road.
Ford GT
- Fixed an issue with the brake lights in DirectX 11.
- This vehicle is now capable of flashing its headlights.
Ford GT GT3
- Fixed a bug where the traction control switch was unable to turn off and the slip limits were incorrectly defined, compromising system function.
Formula Renault 2.0
- Setups have been updated.
- Fixed an issue with the animation of the suspension.
- Dampers have been adjusted; dampers for all setups prior to this build will be set to 0. Members who already own the car should either adjust their damper settings to feel/speed or restart setups based on these new iRacing baselines included in this build.
- Brake Balance can now be adjusted using the in-car Black Box.
- F8 now controls in-car adjustments instead of F7.
- The level-of-detail distance for the suspension system has been adjusted.
- Opponent cars should no longer bounce when they enter the world.
- Controls option for fuel mixture settings has been removed.
Legends Ford '34 Coupe
- Season setups have been added for Five Flags Speedway, South Boston Speedway, and Stafford Motor Speedway.
Mazda MX-5 Cup
- Setups have been updated.
McLaren MP4-12C GT3
- 2016 S2 GT3 BOP Change: Minimum weight has been increased by 10kg.
McLaren MP4-30
- Efficiency of P2P/OT of the Energy Recovery System (ERS) has been reduced significantly.
- Aero drag has been reduced when the Drag Reduction System (DRS) is engaged to improve the ability to overtake.
Mercedes-AMG GT3
- 2016 S2 GT3 BOP Change: The straight-line performance between 45 and 150 MPH has been improved via adjustments to engine performance and aerodynamic drag.
- Internal windshield of the external model will no longer appear green.
- Fixed a bug where the traction control switch was unable to turn off.
- Fixed some level-of-detail textures.
NASCAR Camping World Chevrolet Silverado
- Season setups have been updated for Richmond International Raceway.
NASCAR Camping World Toyota Tundra
- Season setups have been updated for Richmond International Raceway.
NASCAR Sprint Cup Chevrolet Impala COT circa 2013
- The restrictor plate engine package has been removed.
- A 2.90 rear gear is now allowed at superspeedway tracks.
- Tire grip has been increased at superspeedway tracks.
- Tires now absorb heat slightly slower at superspeedway tracks.
- Shock and spring limits have been removed at superspeedway tracks.
- Season setups have been updated for Daytona International Speedway and Talladega Superspeedway.
Ruf RT 12R AWD
- Gear shift sounds have been updated.
Ruf RT 12R C-Spec
- Illuminated Lumirank digits have been removed while in cockpit mode.
- Season setups have been updated for Circuit de Spa-Francorchamps, Donington Park Racing Circuit, and Silverstone Circuit.
- Gear shift, transmission, and engine sounds have been updated for cockpit and onboard/chase views.
Ruf RT 12R RWD
- Gear shift sounds have been updated.
Ruf RT 12R Track
- Illuminated Lumirank digits have been removed while in cockpit mode.
- Gear shift, transmission, and engine sounds have been updated for cockpit and onboard/chase views.
SCCA Spec Racer Ford
- Setups have been updated.
Tracks
Autodromo Jose Carlos Pace
- Terrain art updates.
Autodromo Nazionale Monza
- Terrain art updates.
Barber Motorsports Park
- Terrain art updates.
Brands Hatch Circuit
- Terrain art updates.
Canadian Tire Motorsports Park
- Terrain art update.
Circuit of the Americas
- Terrain art updates.
Circuit Gilles Villeneuve
- Terrain art updates.
Donington Park Racing Circuit
- Terrain art updates.
Lime Rock Park
- Terrain art updates.
Mazda Raceway Laguna Seca
- Terrain art updates.
Mid-Ohio Sports Car Course
- Terrain art updates.
Mount Panorama Circuit
- Terrain art updates.
Nürburgring
- Terrain art updates.
Okayama International Circuit
- Terrain art updates.
Oran Park Raceway
- Fixed a pitstalls and starting grid placement issue in the North B config.
- Terrain art updates.
Oulton Park Circuit
- Terrain art updates.
Phillip Island Circuit
- Terrain art updates.
Phoenix International Raceway
- Tweaked the shape of a backstretch wall where a Turn 2 safer barrier ends.
Road Atlanta
- Terrain art updates.
Sebring International Raceway
- Pesky cones have been removed.
South Boston Speedway
- Terrain art updates.
Southern National Motorsports Park
- Fixed a bug where jersey barriers were disappearing when using Medium or Low object detail settings.